[ISSUE-1] Update src/App.tsx - Modular NPC refactor
This commit is contained in:
220
src/App.tsx
220
src/App.tsx
@@ -1,19 +1,10 @@
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import { useState, useEffect } from 'react';
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import { useState } from 'react';
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import { Settings, MessageSquare, Sword, Users, Code, FileText, Upload } from 'lucide-react';
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import { Sparkles, Grid } from 'lucide-react';
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import type { NPCConfiguration, DialogueConfiguration } from './types/npc';
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import type { NPCConfiguration } from './types/npc';
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import { NPCBasicSettings } from './components/NPCBasicSettings';
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import { NodeCanvas } from './components/NodeCanvas';
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import { NPCBattleConfiguration } from './components/NPCBattleConfiguration';
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import { NPCPartyBuilder } from './components/NPCPartyBuilder';
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import { NPCInteractionEditor } from './components/NPCInteractionEditor';
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import { ConfigVariablesEditor } from './components/ConfigVariablesEditor';
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import { DialogueEditor } from './components/DialogueEditor';
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import { JSONPreview } from './components/JSONPreview';
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import { ImportExport } from './components/ImportExport';
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type Tab = 'basic' | 'battle' | 'party' | 'interaction' | 'variables' | 'dialogue' | 'preview' | 'import';
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function App() {
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function App() {
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const [activeTab, setActiveTab] = useState<Tab>('basic');
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const [viewMode, setViewMode] = useState<'modular' | 'classic'>('modular');
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const [npcConfig, setNpcConfig] = useState<NPCConfiguration>({
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const [npcConfig, setNpcConfig] = useState<NPCConfiguration>({
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id: 'my_npc',
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id: 'my_npc',
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@@ -26,173 +17,74 @@ function App() {
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resourceIdentifier: 'cobblemon:my_npc'
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resourceIdentifier: 'cobblemon:my_npc'
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});
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});
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const [dialogueConfig, setDialogueConfig] = useState<DialogueConfiguration | null>(null);
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useEffect(() => {
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if (npcConfig.interactions && npcConfig.interactions.length > 0 && npcConfig.interactions[0].type === 'dialogue' && !dialogueConfig) {
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const newDialogue: DialogueConfiguration = {
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speakers: {
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npc: {
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name: { type: 'expression', expression: 'q.npc.name' },
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face: 'q.npc.face(false);'
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},
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player: {
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name: { type: 'expression', expression: 'q.player.username' },
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face: 'q.player.face();'
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}
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},
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pages: [{
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id: 'greeting',
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speaker: 'npc',
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lines: ['Hello there!'],
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input: 'q.dialogue.close();'
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}]
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};
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setDialogueConfig(newDialogue);
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}
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}, [npcConfig.interactions, dialogueConfig]);
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const tabs = [
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{ id: 'basic', name: 'Basic Settings', icon: Settings },
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{ id: 'battle', name: 'Battle Config', icon: Sword },
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{ id: 'party', name: 'Pokemon Party', icon: Users },
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{ id: 'interaction', name: 'Interaction', icon: MessageSquare },
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{ id: 'variables', name: 'Variables', icon: Code },
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{ id: 'dialogue', name: 'Dialogue', icon: MessageSquare },
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{ id: 'preview', name: 'JSON Preview', icon: FileText },
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{ id: 'import', name: 'Import/Export', icon: Upload }
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];
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const renderActiveTab = () => {
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switch (activeTab) {
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case 'basic':
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return <NPCBasicSettings config={npcConfig} onChange={setNpcConfig} />;
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case 'battle':
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return <NPCBattleConfiguration config={npcConfig} onChange={setNpcConfig} />;
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case 'party':
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return <NPCPartyBuilder config={npcConfig} onChange={setNpcConfig} />;
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case 'interaction':
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return <NPCInteractionEditor config={npcConfig} onChange={setNpcConfig} />;
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case 'variables':
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return <ConfigVariablesEditor config={npcConfig} onChange={setNpcConfig} />;
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case 'dialogue':
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return <DialogueEditor dialogue={dialogueConfig} onChange={setDialogueConfig} />;
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case 'preview':
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return <JSONPreview npcConfig={npcConfig} dialogueConfig={dialogueConfig} />;
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case 'import':
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return (
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<ImportExport
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npcConfigs={[npcConfig]}
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dialogueConfiguration={dialogueConfig}
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onImport={(configs) => {
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if (configs.length > 0) {
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setNpcConfig(configs[0]);
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}
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}}
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/>
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);
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default:
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return null;
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}
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};
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return (
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return (
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<div className="min-h-screen bg-gray-50">
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<div className="min-h-screen bg-gray-50">
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{/* Header */}
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{/* Header */}
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<header className="bg-white shadow-sm border-b border-gray-200">
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<header className="bg-white shadow-sm border-b border-gray-200 sticky top-0 z-50">
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<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
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<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
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<div className="flex items-center justify-between h-16">
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<div className="flex items-center justify-between h-16">
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<div className="flex items-center">
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<div className="flex items-center gap-4">
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<div className="flex-shrink-0">
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<div className="flex-shrink-0">
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<h1 className="text-xl font-bold text-gray-900">Cobblemon NPC Creator</h1>
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<h1 className="text-xl font-bold text-gray-900">Cobblemon NPC Creator</h1>
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</div>
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</div>
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<div className="hidden sm:flex items-center gap-2 px-3 py-1 bg-gradient-to-r from-indigo-500 to-purple-500 text-white text-xs font-medium rounded-full">
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<Sparkles className="h-3 w-3" />
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Modular Edition
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</div>
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</div>
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<div className="flex items-center gap-4">
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<div className="text-sm text-gray-500 hidden md:block">
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Build NPCs with connectable modules
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</div>
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<div className="flex items-center bg-gray-100 rounded-lg p-1">
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<button
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onClick={() => setViewMode('modular')}
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className={`px-3 py-1.5 text-xs font-medium rounded-md transition-colors ${
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viewMode === 'modular'
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? 'bg-white text-indigo-600 shadow-sm'
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: 'text-gray-600 hover:text-gray-900'
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}`}
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>
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<span className="flex items-center gap-1">
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<Sparkles className="h-3 w-3" />
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Modular
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</span>
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</button>
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<button
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onClick={() => setViewMode('classic')}
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className={`px-3 py-1.5 text-xs font-medium rounded-md transition-colors ${
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viewMode === 'classic'
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? 'bg-white text-indigo-600 shadow-sm'
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: 'text-gray-600 hover:text-gray-900'
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}`}
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disabled
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title="Classic view coming soon"
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>
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<span className="flex items-center gap-1">
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<Grid className="h-3 w-3" />
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Classic
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</span>
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</button>
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</div>
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</div>
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<div className="text-sm text-gray-500">
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Create and customize NPCs for your Cobblemon mod
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</header>
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</header>
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<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
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{/* Main Content - Full Screen Canvas */}
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<div className="lg:grid lg:grid-cols-12 lg:gap-8">
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{viewMode === 'modular' ? (
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{/* Sidebar Navigation */}
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<NodeCanvas
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<div className="lg:col-span-3">
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npcConfig={npcConfig}
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<nav className="space-y-1">
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onConfigChange={setNpcConfig}
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{tabs.map(tab => {
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const Icon = tab.icon;
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const isActive = activeTab === tab.id;
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return (
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<button
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key={tab.id}
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onClick={() => setActiveTab(tab.id as Tab)}
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className={`w-full group flex items-center px-3 py-2 text-sm font-medium rounded-md transition-colors ${
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isActive
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? 'bg-indigo-100 text-indigo-700 border-r-2 border-indigo-500'
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: 'text-gray-600 hover:bg-gray-50 hover:text-gray-900'
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}`}
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>
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<Icon
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className={`flex-shrink-0 -ml-1 mr-3 h-5 w-5 ${
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isActive ? 'text-indigo-500' : 'text-gray-400 group-hover:text-gray-500'
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}`}
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/>
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/>
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{tab.name}
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) : (
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</button>
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<div className="flex items-center justify-center h-screen">
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);
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<div className="text-center">
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})}
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<h2 className="text-2xl font-bold text-gray-900 mb-2">Classic View</h2>
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</nav>
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<p className="text-gray-600">Coming soon...</p>
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{/* Quick Info Panel */}
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<div className="mt-8 bg-white rounded-lg shadow p-4">
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<h3 className="text-sm font-medium text-gray-900 mb-3">Current NPC</h3>
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<dl className="space-y-2 text-xs">
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<div>
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<dt className="font-medium text-gray-700">Name</dt>
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<dd className="text-gray-600">{npcConfig.names[0] || 'Unnamed'}</dd>
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</div>
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<div>
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<dt className="font-medium text-gray-700">Type</dt>
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<dd className="text-gray-600 capitalize">
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{npcConfig.battleConfiguration?.canChallenge ? 'Trainer' : 'NPC'}
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</dd>
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</div>
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<div>
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<dt className="font-medium text-gray-700">Interaction</dt>
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<dd className="text-gray-600 capitalize">
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{npcConfig.interactions && npcConfig.interactions.length > 0
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? npcConfig.interactions[0].type
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: 'none'}
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</dd>
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</div>
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<div>
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<dt className="font-medium text-gray-700">Variables</dt>
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<dd className="text-gray-600">{npcConfig.config?.length || 0}</dd>
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</div>
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</dl>
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</div>
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</div>
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</div>
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</div>
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)}
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{/* Main Content */}
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<div className="mt-8 lg:mt-0 lg:col-span-9">
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<div className="bg-white shadow rounded-lg">
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<div className="px-6 py-8">
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{renderActiveTab()}
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</div>
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</div>
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</div>
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</div>
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</div>
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{/* Footer */}
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<footer className="bg-white border-t border-gray-200 mt-12">
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<div className="max-w-7xl mx-auto py-4 px-4 sm:px-6 lg:px-8">
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<p className="text-center text-sm text-gray-500">
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Built for the Cobblemon Minecraft mod - Create amazing NPCs for your world!
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</p>
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</div>
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</footer>
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</div>
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</div>
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);
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);
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}
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}
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