Pokemon images

This commit is contained in:
Maxime Reynier
2025-08-12 11:21:12 +02:00
parent 00bea92154
commit 6f0a61cb62
5 changed files with 365 additions and 68 deletions

View File

@@ -30,5 +30,9 @@
"typescript": "~5.8.3",
"typescript-eslint": "^8.39.0",
"vite": "^7.1.0"
},
"volta": {
"node": "22.12.0",
"npm": "10.5.0"
}
}

View File

@@ -1,8 +1,9 @@
import { useState } from 'react';
import { Plus, Trash2, Shuffle, Zap, Search } from 'lucide-react';
import { Plus, Trash2, Shuffle, Zap, Search, Grid, List } from 'lucide-react';
import type { NPCConfiguration, NPCPartyProvider, SimplePartyProvider, PoolPartyProvider, PoolEntry } from '../types/npc';
import { pokemonApi } from '../services/pokemonApi';
import { PokemonFormSelector } from './PokemonFormSelector';
import { PokemonCard } from './PokemonCard';
interface NPCPartyBuilderProps {
config: NPCConfiguration;
@@ -14,6 +15,8 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
const [showPokemonFormSelector, setShowPokemonFormSelector] = useState(false);
const [selectedPokemonIndex, setSelectedPokemonIndex] = useState<number>(-1);
const [isGenerating, setIsGenerating] = useState(false);
const [viewMode, setViewMode] = useState<'grid' | 'list'>('grid');
const [currentPokemonString, setCurrentPokemonString] = useState<string>(''); // Ajout de l'état pour le Pokémon actuel
const handlePartyChange = (party: NPCPartyProvider) => {
onChange({ ...config, party });
@@ -77,6 +80,14 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
const openPokemonFormSelector = (index: number) => {
setSelectedPokemonIndex(index);
// Si on modifie un Pokémon existant, récupérer sa chaîne actuelle
if (partyType === 'simple') {
const party = config.party as SimplePartyProvider;
const existingPokemon = party.pokemon[index];
setCurrentPokemonString(existingPokemon || '');
}
setShowPokemonFormSelector(true);
};
@@ -126,16 +137,47 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
};
return (
<div className="space-y-4">
<div className="flex items-center justify-between">
<h4 className="font-medium">Pokemon List</h4>
<div className="flex gap-2">
<div className="space-y-6">
{/* Header with controls */}
<div className="flex flex-col sm:flex-row sm:items-center justify-between gap-4">
<div className="flex items-center gap-4">
<h4 className="font-semibold text-lg text-gray-800">Pokemon Team</h4>
<span className="px-2 py-1 bg-indigo-100 text-indigo-800 text-xs font-medium rounded-full">
{party.pokemon.length} Pokemon
</span>
</div>
{/* Display mode and add controls */}
<div className="flex items-center gap-2">
<div className="flex items-center bg-gray-100 rounded-md p-1">
<button
type="button"
onClick={() => setViewMode('grid')}
className={`p-1 rounded ${viewMode === 'grid'
? 'bg-white text-indigo-600 shadow-sm'
: 'text-gray-500 hover:text-gray-700'}`}
title="Grid view"
>
<Grid className="h-4 w-4" />
</button>
<button
type="button"
onClick={() => setViewMode('list')}
className={`p-1 rounded ${viewMode === 'list'
? 'bg-white text-indigo-600 shadow-sm'
: 'text-gray-500 hover:text-gray-700'}`}
title="List view"
>
<List className="h-4 w-4" />
</button>
</div>
<button
type="button"
onClick={addPokemon}
className="inline-flex items-center px-2 py-1 border border-transparent text-xs font-medium rounded text-indigo-700 bg-indigo-100 hover:bg-indigo-200"
className="inline-flex items-center px-3 py-2 text-sm font-medium rounded-md text-indigo-700 bg-indigo-100 hover:bg-indigo-200 transition-colors"
>
<Plus className="h-3 w-3 mr-1" />
<Plus className="h-4 w-4 mr-1" />
Add Empty Slot
</button>
<button
@@ -145,25 +187,28 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
const newIndex = (config.party as SimplePartyProvider)?.pokemon?.length || 0;
openPokemonFormSelector(newIndex);
}}
className="inline-flex items-center px-3 py-1 border border-transparent text-xs font-medium rounded text-white bg-indigo-600 hover:bg-indigo-700"
className="inline-flex items-center px-3 py-2 text-sm font-medium rounded-md text-white bg-indigo-600 hover:bg-indigo-700 transition-colors"
>
<Search className="h-3 w-3 mr-1" />
<Search className="h-4 w-4 mr-1" />
Add Pokémon
</button>
</div>
</div>
{/* Team Generation Tools */}
<div className="bg-gray-50 p-3 rounded-lg space-y-3">
<h5 className="text-sm font-medium text-gray-700">Team Generation</h5>
<div className="bg-gradient-to-r from-gray-50 to-gray-100 p-4 rounded-xl border">
<h5 className="text-sm font-semibold text-gray-800 mb-3 flex items-center">
<Shuffle className="h-4 w-4 mr-2 text-indigo-600" />
Team Generation
</h5>
<div className="flex flex-wrap gap-2">
<button
type="button"
onClick={() => generateRandomTeam(6)}
disabled={isGenerating}
className="inline-flex items-center px-3 py-1 text-xs font-medium rounded-md text-white bg-green-600 hover:bg-green-700 disabled:opacity-50"
className="inline-flex items-center px-4 py-2 text-sm font-medium rounded-lg text-white bg-green-600 hover:bg-green-700 disabled:opacity-50 disabled:cursor-not-allowed transition-all"
>
<Shuffle className="h-3 w-3 mr-1" />
<Shuffle className="h-4 w-4 mr-1" />
{isGenerating ? 'Generating...' : 'Random Team'}
</button>
@@ -175,76 +220,79 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
}
}}
disabled={isGenerating}
className="text-xs border border-gray-300 rounded px-2 py-1 disabled:opacity-50"
className="text-sm border border-gray-300 rounded-lg px-3 py-2 disabled:opacity-50 bg-white hover:bg-gray-50 transition-colors"
>
<option value="">Generate by Type</option>
<option value="fire">Fire Team</option>
<option value="water">Water Team</option>
<option value="grass">Grass Team</option>
<option value="electric">Electric Team</option>
<option value="psychic">Psychic Team</option>
<option value="fighting">Fighting Team</option>
<option value="poison">Poison Team</option>
<option value="ground">Ground Team</option>
<option value="rock">Rock Team</option>
<option value="bug">Bug Team</option>
<option value="ghost">Ghost Team</option>
<option value="steel">Steel Team</option>
<option value="dragon">Dragon Team</option>
<option value="dark">Dark Team</option>
<option value="fairy">Fairy Team</option>
<option value="fire">🔥 Fire Team</option>
<option value="water">💧 Water Team</option>
<option value="grass">🌱 Grass Team</option>
<option value="electric"> Electric Team</option>
<option value="psychic">🔮 Psychic Team</option>
<option value="fighting">👊 Fighting Team</option>
<option value="poison"> Poison Team</option>
<option value="ground">🌍 Ground Team</option>
<option value="rock">🗿 Rock Team</option>
<option value="bug">🐛 Bug Team</option>
<option value="ghost">👻 Ghost Team</option>
<option value="steel"> Steel Team</option>
<option value="dragon">🐉 Dragon Team</option>
<option value="dark">🌑 Dark Team</option>
<option value="fairy">🧚 Fairy Team</option>
</select>
<button
type="button"
onClick={() => generateRandomTeam(3)}
disabled={isGenerating}
className="inline-flex items-center px-2 py-1 text-xs font-medium rounded text-purple-700 bg-purple-100 hover:bg-purple-200 disabled:opacity-50"
className="inline-flex items-center px-3 py-2 text-sm font-medium rounded-lg text-purple-700 bg-purple-100 hover:bg-purple-200 disabled:opacity-50 transition-colors"
>
<Zap className="h-3 w-3 mr-1" />
<Zap className="h-4 w-4 mr-1" />
Quick 3
</button>
</div>
</div>
{party.pokemon.map((pokemon, index) => (
<div key={index} className="flex items-center space-x-2">
<input
type="text"
value={pokemon}
onChange={(e) => updatePokemon(index, e.target.value)}
className="flex-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
placeholder="pikachu level=50 moves=thunderbolt,quick-attack"
/>
<button
type="button"
onClick={() => openPokemonFormSelector(index)}
className="p-1 text-indigo-600 hover:text-indigo-800"
title="Add Pokémon"
>
<Search className="h-4 w-4" />
</button>
<button
type="button"
onClick={() => removePokemon(index)}
className="p-1 text-red-600 hover:text-red-800"
>
<Trash2 className="h-4 w-4" />
</button>
{/* Pokemon List/Grid */}
{party.pokemon.length === 0 ? (
<div className="text-center py-12 bg-gray-50 rounded-xl border-2 border-dashed border-gray-300">
<div className="mx-auto w-12 h-12 bg-gray-200 rounded-full flex items-center justify-center mb-4">
<Search className="h-6 w-6 text-gray-400" />
</div>
<p className="text-gray-500 font-medium">No Pokémon in the team</p>
<p className="text-gray-400 text-sm mt-1">Start by adding a Pokémon</p>
</div>
) : (
<div className={viewMode === 'grid'
? "grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 xl:grid-cols-4 gap-4"
: "space-y-3"}>
{party.pokemon.map((pokemon, index) => (
<PokemonCard
key={index}
pokemonString={pokemon}
index={index}
onUpdate={updatePokemon}
onRemove={removePokemon}
onOpenSelector={openPokemonFormSelector}
isCompact={viewMode === 'list'}
/>
))}
</div>
)}
<div className="mt-4">
{/* Static configuration */}
<div className="pt-4 border-t border-gray-200">
<label className="inline-flex items-center">
<input
type="checkbox"
checked={party.isStatic || false}
onChange={(e) => handlePartyChange({ ...party, isStatic: e.target.checked })}
className="form-checkbox"
className="form-checkbox h-4 w-4 text-indigo-600 rounded focus:ring-indigo-500 border-gray-300"
/>
<span className="ml-2 text-sm">Static Party</span>
<span className="ml-3 text-sm font-medium text-gray-700">Static Party</span>
</label>
<p className="text-xs text-gray-500 mt-1">If true, party won't change between battles</p>
<p className="text-xs text-gray-500 mt-2 ml-7">
If true, party won't change between battles
</p>
</div>
</div>
);
@@ -468,7 +516,12 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
<PokemonFormSelector
isOpen={showPokemonFormSelector}
onSelect={handlePokemonFormSelect}
onClose={() => setShowPokemonFormSelector(false)}
onClose={() => {
setShowPokemonFormSelector(false);
setSelectedPokemonIndex(-1);
setCurrentPokemonString('');
}}
initialPokemonString={currentPokemonString}
/>
</>
);

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@@ -0,0 +1,173 @@
import { useState, useEffect } from 'react';
import { Search, Trash2, ImageOff } from 'lucide-react';
import { pokemonApi } from '../services/pokemonApi';
interface PokemonCardProps {
pokemonString: string;
index: number;
onUpdate: (index: number, value: string) => void;
onRemove: (index: number) => void;
onOpenSelector: (index: number) => void;
isCompact?: boolean;
}
export function PokemonCard({
pokemonString,
index,
onUpdate,
onRemove,
onOpenSelector,
isCompact = false
}: PokemonCardProps) {
const [pokemonInfo, setPokemonInfo] = useState<{
name: string;
imageUrl: string | null;
displayName: string;
} | null>(null);
const [loading, setLoading] = useState(false);
const [imageError, setImageError] = useState(false);
useEffect(() => {
const loadPokemonInfo = async () => {
if (!pokemonString.trim()) {
setPokemonInfo(null);
return;
}
setLoading(true);
setImageError(false);
try {
const info = await pokemonApi.getPokemonInfo(pokemonString);
setPokemonInfo(info);
} catch (error) {
console.error('Failed to load Pokemon info:', error);
setPokemonInfo(null);
} finally {
setLoading(false);
}
};
loadPokemonInfo();
}, [pokemonString]);
const handleImageError = () => {
setImageError(true);
};
if (isCompact) {
return (
<div className="flex items-center space-x-3 p-3 bg-white border rounded-lg shadow-sm hover:shadow-md transition-shadow">
{/* Image du Pokémon */}
<div className="flex-shrink-0 w-16 h-16 bg-gray-100 rounded-lg flex items-center justify-center overflow-hidden">
{loading ? (
<div className="animate-spin rounded-full h-6 w-6 border-2 border-indigo-500 border-t-transparent"></div>
) : pokemonInfo?.imageUrl && !imageError ? (
<img
src={pokemonInfo.imageUrl}
alt={pokemonInfo.displayName}
className="w-full h-full object-contain"
onError={handleImageError}
/>
) : (
<ImageOff className="h-8 w-8 text-gray-400" />
)}
</div>
{/* Informations et contrôles */}
<div className="flex-1 min-w-0">
<input
type="text"
value={pokemonString}
onChange={(e) => onUpdate(index, e.target.value)}
className="w-full text-sm border-gray-300 rounded-md shadow-sm focus:border-indigo-500 focus:ring-indigo-500"
placeholder="pikachu level=50 moves=thunderbolt,quick-attack"
/>
{pokemonInfo && (
<p className="text-xs text-gray-500 mt-1 truncate">{pokemonInfo.displayName}</p>
)}
</div>
{/* Boutons d'action */}
<div className="flex items-center space-x-1">
<button
type="button"
onClick={() => onOpenSelector(index)}
className="p-1 text-indigo-600 hover:text-indigo-800 hover:bg-indigo-50 rounded"
title="Select Pokémon"
>
<Search className="h-4 w-4" />
</button>
<button
type="button"
onClick={() => onRemove(index)}
className="p-1 text-red-600 hover:text-red-800 hover:bg-red-50 rounded"
title="Remove"
>
<Trash2 className="h-4 w-4" />
</button>
</div>
</div>
);
}
return (
<div className="bg-white border-2 border-gray-200 rounded-xl p-4 hover:border-indigo-300 transition-colors shadow-sm hover:shadow-md">
<div className="flex flex-col items-center space-y-3">
{/* Image du Pokémon */}
<div className="w-24 h-24 bg-gradient-to-br from-gray-50 to-gray-100 rounded-xl flex items-center justify-center overflow-hidden border">
{loading ? (
<div className="animate-spin rounded-full h-8 w-8 border-3 border-indigo-500 border-t-transparent"></div>
) : pokemonInfo?.imageUrl && !imageError ? (
<img
src={pokemonInfo.imageUrl}
alt={pokemonInfo.displayName}
className="w-full h-full object-contain transition-transform hover:scale-105"
onError={handleImageError}
/>
) : (
<ImageOff className="h-12 w-12 text-gray-400" />
)}
</div>
{/* Nom du Pokémon */}
{pokemonInfo && (
<div className="text-center">
<h4 className="font-semibold text-gray-800">{pokemonInfo.displayName}</h4>
<p className="text-xs text-gray-500">#{index + 1}</p>
</div>
)}
{/* Champ de saisie */}
<div className="w-full">
<textarea
value={pokemonString}
onChange={(e) => onUpdate(index, e.target.value)}
className="w-full text-sm border-gray-300 rounded-md shadow-sm focus:border-indigo-500 focus:ring-indigo-500 resize-none"
placeholder="pikachu level=50 moves=thunderbolt,quick-attack"
rows={3}
/>
</div>
{/* Boutons d'action */}
<div className="flex items-center space-x-2 w-full">
<button
type="button"
onClick={() => onOpenSelector(index)}
className="flex-1 inline-flex items-center justify-center px-3 py-2 text-sm font-medium rounded-md text-indigo-700 bg-indigo-100 hover:bg-indigo-200 transition-colors"
>
<Search className="h-4 w-4 mr-1" />
Select
</button>
<button
type="button"
onClick={() => onRemove(index)}
className="px-3 py-2 text-sm font-medium rounded-md text-red-700 bg-red-100 hover:bg-red-200 transition-colors"
title="Remove"
>
<Trash2 className="h-4 w-4" />
</button>
</div>
</div>
</div>
);
}

View File

@@ -12,9 +12,10 @@ interface PokemonFormSelectorProps {
onSelect: (pokemonString: string) => void;
onClose: () => void;
isOpen: boolean;
initialPokemonString?: string; // Nouvelle prop pour le Pokémon à modifier
}
export function PokemonFormSelector({ onSelect, onClose, isOpen }: PokemonFormSelectorProps) {
export function PokemonFormSelector({ onSelect, onClose, isOpen, initialPokemonString }: PokemonFormSelectorProps) {
const [allPokemon, setAllPokemon] = useState<PokemonListItem[]>([]);
const [selectedPokemon, setSelectedPokemon] = useState<Pokemon | null>(null);
const [isLoadingMoves, setIsLoadingMoves] = useState(false);
@@ -81,6 +82,26 @@ export function PokemonFormSelector({ onSelect, onClose, isOpen }: PokemonFormSe
loadPokemonDetails();
}, [formData.pokemon]);
// Si une chaîne Pokémon initiale est fournie, la définir dans l'état du formulaire
useEffect(() => {
if (initialPokemonString && isOpen) {
const parsePokemonString = (pokemonString: string) => {
const regex = /(\w+)(?:\s+level=(\d+))?(?:\s+moves=([\w,-]+))?/;
const match = pokemonString.match(regex);
if (match) {
const pokemon = match[1];
const level = match[2] ? parseInt(match[2]) : 50;
const moves = match[3] ? match[3].split(',').map(move => move.trim()) : ['', '', '', ''];
setFormData({ pokemon, level, moves });
}
};
parsePokemonString(initialPokemonString);
}
}, [initialPokemonString, isOpen]);
const handlePokemonChange = (pokemonName: string) => {
setFormData(prev => ({
...prev,

View File

@@ -75,7 +75,7 @@ export interface CobblemonPokemon {
}
class PokemonApiService {
private cache = new Map<string, any>();
private cache = new Map<string, { data: unknown; timestamp: number }>();
private readonly CACHE_EXPIRY = 10 * 60 * 1000; // 10 minutes
private async fetchWithCache<T>(url: string): Promise<T> {
@@ -83,7 +83,7 @@ class PokemonApiService {
const cached = this.cache.get(cacheKey);
if (cached && Date.now() - cached.timestamp < this.CACHE_EXPIRY) {
return cached.data;
return cached.data as T;
}
try {
@@ -107,11 +107,9 @@ class PokemonApiService {
async searchPokemon(query: string, limit: number = 20): Promise<PokemonListItem[]> {
const allPokemon = await this.getAllPokemon();
const filtered = allPokemon.results
return allPokemon.results
.filter(pokemon => pokemon.name.toLowerCase().includes(query.toLowerCase()))
.slice(0, limit);
return filtered;
}
async getPokemon(nameOrId: string | number): Promise<Pokemon> {
@@ -169,7 +167,7 @@ class PokemonApiService {
const stdDev = (max - min) / 6;
// Simple normal distribution approximation
let level = Math.round(avg + stdDev * (Math.random() + Math.random() + Math.random() - 1.5));
const level = Math.round(avg + stdDev * (Math.random() + Math.random() + Math.random() - 1.5));
return Math.max(min, Math.min(max, level));
}
@@ -244,6 +242,54 @@ class PokemonApiService {
return this.generateRandomTeam(teamSize);
}
}
// Nouvelle fonction pour extraire le nom du Pokémon depuis une chaîne Cobblemon
extractPokemonName(cobblemonString: string): string {
if (!cobblemonString || cobblemonString.trim() === '') return '';
// La chaîne est au format: "pikachu level=50 moves=thunderbolt,quick-attack"
// On prend le premier mot avant l'espace
const parts = cobblemonString.trim().split(/\s+/);
return parts[0].toLowerCase();
}
// Nouvelle fonction pour récupérer l'image d'un Pokémon
async getPokemonImageUrl(pokemonName: string): Promise<string | null> {
if (!pokemonName || pokemonName.trim() === '') return null;
try {
const pokemon = await this.getPokemon(pokemonName.toLowerCase());
// Priorité aux images officielles, sinon sprite par défaut
return pokemon.sprites.other?.['official-artwork']?.front_default ||
pokemon.sprites.front_default ||
null;
} catch (error) {
console.warn(`Failed to fetch image for pokemon: ${pokemonName}`, error);
return null;
}
}
// Fonction pour récupérer les informations basiques d'un Pokémon depuis une chaîne Cobblemon
async getPokemonInfo(cobblemonString: string): Promise<{ name: string; imageUrl: string | null; displayName: string } | null> {
const pokemonName = this.extractPokemonName(cobblemonString);
if (!pokemonName) return null;
try {
const imageUrl = await this.getPokemonImageUrl(pokemonName);
return {
name: pokemonName,
imageUrl,
displayName: this.formatPokemonName(pokemonName)
};
} catch (error) {
return {
name: pokemonName,
imageUrl: null,
displayName: this.formatPokemonName(pokemonName)
};
}
}
}
export const pokemonApi = new PokemonApiService();