[ISSUE-1] Refactor NPC forms to modular node-based system #2
184
src/components/nodes/PartyNode.tsx
Normal file
184
src/components/nodes/PartyNode.tsx
Normal file
@@ -0,0 +1,184 @@
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import { memo, useState } from 'react';
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import { Handle, Position } from '@xyflow/react';
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import type { NodeProps } from '@xyflow/react';
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import { Users, Plus, Trash2, ChevronDown, ChevronUp } from 'lucide-react';
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import type { PartyNodeData } from '../../types/nodes';
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import type { SimplePartyProvider, PartyProvider } from '../../types/npc';
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export const PartyNode = memo(({ data }: NodeProps) => {
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const [isExpanded, setIsExpanded] = useState(true);
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const nodeData = data as PartyNodeData;
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const handleChange = (newPartyConfig: PartyProvider) => {
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Object.assign(nodeData, { partyConfig: newPartyConfig });
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};
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const renderSimpleParty = () => {
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const party = nodeData.partyConfig as SimplePartyProvider;
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if (!party || !party.pokemon) {
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return null;
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}
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const addPokemon = () => {
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handleChange({
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...party,
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pokemon: [...party.pokemon, ''],
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});
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};
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const removePokemon = (index: number) => {
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handleChange({
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...party,
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pokemon: party.pokemon.filter((_, i) => i !== index),
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});
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};
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const updatePokemon = (index: number, value: string) => {
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const newPokemon = [...party.pokemon];
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newPokemon[index] = value;
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handleChange({
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...party,
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pokemon: newPokemon,
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});
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};
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return (
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<div className="space-y-3">
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<div className="flex items-center justify-between">
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<span className="text-xs font-medium text-gray-700">
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Pokemon ({party.pokemon.length}/6)
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</span>
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<button
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type="button"
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onClick={addPokemon}
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className="p-1 text-green-600 hover:bg-green-50 rounded transition-colors"
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>
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<Plus className="h-3 w-3" />
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</button>
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</div>
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<div className="space-y-2 max-h-64 overflow-y-auto">
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{party.pokemon.map((pokemon, index) => (
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<div key={index} className="flex gap-2">
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<input
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type="text"
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value={pokemon}
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onChange={(e) => updatePokemon(index, e.target.value)}
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className="flex-1 px-2 py-1 text-xs border border-gray-300 rounded focus:ring-2 focus:ring-green-500 focus:border-green-500"
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placeholder="pikachu level=50 shiny=true"
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/>
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<button
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type="button"
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onClick={() => removePokemon(index)}
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className="p-1 text-red-600 hover:bg-red-50 rounded transition-colors"
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>
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<Trash2 className="h-3 w-3" />
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</button>
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</div>
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))}
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</div>
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<label className="flex items-center text-xs">
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<input
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type="checkbox"
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checked={party.isStatic || false}
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onChange={(e) =>
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handleChange({ ...party, isStatic: e.target.checked })
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}
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className="mr-1.5 h-3 w-3 text-green-600 rounded focus:ring-green-500"
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/>
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Static Party
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</label>
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</div>
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);
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};
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return (
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<div className="bg-white rounded-lg shadow-xl border-2 border-green-500 min-w-[350px]">
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{/* Node Header */}
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<div className="bg-green-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
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<div className="flex items-center gap-2">
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<Users className="h-4 w-4" />
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<span className="font-semibold text-sm">Pokemon Party</span>
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</div>
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<button
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onClick={() => setIsExpanded(!isExpanded)}
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className="text-white hover:bg-green-600 rounded p-1 transition-colors"
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>
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{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
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</button>
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</div>
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{/* Input Handle */}
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<Handle
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type="target"
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position={Position.Left}
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className="w-3 h-3 bg-green-500 border-2 border-white"
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/>
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{/* Node Content */}
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{isExpanded && (
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<div className="p-4 space-y-3">
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<div>
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<label className="block text-xs font-medium text-gray-700 mb-2">
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Party Type
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</label>
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<select
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value={nodeData.partyConfig?.type || 'simple'}
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onChange={(e) => {
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const type = e.target.value as 'simple' | 'pool' | 'script';
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if (type === 'simple') {
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handleChange({ type: 'simple', pokemon: [''] });
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} else if (type === 'pool') {
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handleChange({ type: 'pool', pool: [{ pokemon: '', weight: 1 }] });
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} else {
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handleChange({ type: 'script', script: '' });
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}
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}}
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className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-green-500 focus:border-green-500"
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>
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<option value="simple">Simple</option>
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<option value="pool">Pool</option>
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<option value="script">Script</option>
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</select>
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</div>
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{nodeData.partyConfig?.type === 'simple' && renderSimpleParty()}
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{nodeData.partyConfig?.type === 'pool' && (
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<div className="text-xs text-gray-500 italic">
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Pool configuration available - add Pokemon to the pool
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</div>
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)}
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{nodeData.partyConfig?.type === 'script' && (
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<div>
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<label className="block text-xs font-medium text-gray-700 mb-1">
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Script Resource
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</label>
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<input
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type="text"
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value={(nodeData.partyConfig as { type: 'script'; script: string }).script || ''}
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onChange={(e) =>
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handleChange({ type: 'script', script: e.target.value })
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}
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className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-green-500 focus:border-green-500"
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placeholder="cobblemon:party_script"
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/>
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</div>
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)}
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</div>
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)}
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{/* Output Handle */}
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<Handle
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type="source"
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position={Position.Right}
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className="w-3 h-3 bg-green-500 border-2 border-white"
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/>
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</div>
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);
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});
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PartyNode.displayName = 'PartyNode';
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