[ISSUE-1] Refactor NPC forms to modular node-based system #2

Open
matthieu wants to merge 12 commits from feature/ISSUE-1-modular-npc-forms into trunk
Showing only changes of commit a5efbd3824 - Show all commits

View File

@@ -0,0 +1,120 @@
import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { MessageSquare, ChevronDown, ChevronUp } from 'lucide-react';
import type { InteractionNodeData } from '../../types/nodes';
export const InteractionNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as InteractionNodeData;
const handleChange = (field: keyof InteractionNodeData, value: string | undefined) => {
Object.assign(nodeData, { [field]: value });
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-purple-500 min-w-[350px]">
{/* Node Header */}
<div className="bg-purple-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<MessageSquare className="h-4 w-4" />
<span className="font-semibold text-sm">Interaction</span>
</div>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-purple-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
{/* Input Handle */}
<Handle
type="target"
position={Position.Left}
className="w-3 h-3 bg-purple-500 border-2 border-white"
/>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div>
<label className="block text-xs font-medium text-gray-700 mb-2">
Interaction Type
</label>
<select
value={nodeData.interactionType}
onChange={(e) => handleChange('interactionType', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
>
<option value="none">None</option>
<option value="dialogue">Dialogue</option>
<option value="script">Script</option>
<option value="shop">Shop</option>
<option value="heal">Heal</option>
</select>
</div>
{nodeData.interactionType === 'dialogue' && (
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Dialogue Reference
</label>
<input
type="text"
value={nodeData.dialogueReference || ''}
onChange={(e) => handleChange('dialogueReference', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
placeholder="cobblemon:my_dialogue"
/>
<p className="mt-1 text-xs text-gray-500">
Reference to a dialogue configuration
</p>
</div>
)}
{nodeData.interactionType === 'script' && (
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Script Reference
</label>
<input
type="text"
value={nodeData.scriptReference || ''}
onChange={(e) => handleChange('scriptReference', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
placeholder="cobblemon:interaction_script"
/>
<p className="mt-1 text-xs text-gray-500">
MoLang script for custom interactions
</p>
</div>
)}
{nodeData.interactionType === 'none' && (
<div className="text-xs text-gray-500 italic py-4 text-center">
No interaction configured
</div>
)}
{(nodeData.interactionType === 'shop' || nodeData.interactionType === 'heal') && (
<div className="text-xs text-gray-500 italic py-2">
{nodeData.interactionType === 'shop'
? 'Shop interaction - configure items in data'
: 'Heal interaction - heals player Pokemon'}
</div>
)}
</div>
)}
{/* Output Handle */}
<Handle
type="source"
position={Position.Right}
className="w-3 h-3 bg-purple-500 border-2 border-white"
/>
</div>
);
});
InteractionNode.displayName = 'InteractionNode';