[ISSUE-1] Refactor NPC forms to modular node-based system #2
120
src/components/nodes/InteractionNode.tsx
Normal file
120
src/components/nodes/InteractionNode.tsx
Normal file
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import { memo, useState } from 'react';
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import { Handle, Position } from '@xyflow/react';
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import type { NodeProps } from '@xyflow/react';
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import { MessageSquare, ChevronDown, ChevronUp } from 'lucide-react';
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import type { InteractionNodeData } from '../../types/nodes';
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export const InteractionNode = memo(({ data }: NodeProps) => {
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const [isExpanded, setIsExpanded] = useState(true);
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const nodeData = data as InteractionNodeData;
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const handleChange = (field: keyof InteractionNodeData, value: string | undefined) => {
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Object.assign(nodeData, { [field]: value });
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};
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return (
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<div className="bg-white rounded-lg shadow-xl border-2 border-purple-500 min-w-[350px]">
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{/* Node Header */}
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<div className="bg-purple-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
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<div className="flex items-center gap-2">
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<MessageSquare className="h-4 w-4" />
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<span className="font-semibold text-sm">Interaction</span>
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</div>
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<button
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onClick={() => setIsExpanded(!isExpanded)}
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className="text-white hover:bg-purple-600 rounded p-1 transition-colors"
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>
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{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
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</button>
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</div>
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{/* Input Handle */}
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<Handle
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type="target"
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position={Position.Left}
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className="w-3 h-3 bg-purple-500 border-2 border-white"
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/>
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{/* Node Content */}
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{isExpanded && (
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<div className="p-4 space-y-3">
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<div>
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<label className="block text-xs font-medium text-gray-700 mb-2">
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Interaction Type
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</label>
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<select
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value={nodeData.interactionType}
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onChange={(e) => handleChange('interactionType', e.target.value)}
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className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
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>
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<option value="none">None</option>
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<option value="dialogue">Dialogue</option>
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<option value="script">Script</option>
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<option value="shop">Shop</option>
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<option value="heal">Heal</option>
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</select>
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</div>
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{nodeData.interactionType === 'dialogue' && (
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<div>
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<label className="block text-xs font-medium text-gray-700 mb-1">
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Dialogue Reference
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</label>
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<input
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type="text"
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value={nodeData.dialogueReference || ''}
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onChange={(e) => handleChange('dialogueReference', e.target.value)}
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className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
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placeholder="cobblemon:my_dialogue"
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/>
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<p className="mt-1 text-xs text-gray-500">
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Reference to a dialogue configuration
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</p>
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</div>
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)}
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{nodeData.interactionType === 'script' && (
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<div>
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<label className="block text-xs font-medium text-gray-700 mb-1">
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Script Reference
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</label>
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<input
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type="text"
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value={nodeData.scriptReference || ''}
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onChange={(e) => handleChange('scriptReference', e.target.value)}
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className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
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placeholder="cobblemon:interaction_script"
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/>
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<p className="mt-1 text-xs text-gray-500">
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MoLang script for custom interactions
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</p>
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</div>
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)}
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{nodeData.interactionType === 'none' && (
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<div className="text-xs text-gray-500 italic py-4 text-center">
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No interaction configured
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</div>
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)}
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{(nodeData.interactionType === 'shop' || nodeData.interactionType === 'heal') && (
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<div className="text-xs text-gray-500 italic py-2">
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{nodeData.interactionType === 'shop'
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? 'Shop interaction - configure items in data'
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: 'Heal interaction - heals player Pokemon'}
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</div>
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)}
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</div>
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)}
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{/* Output Handle */}
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<Handle
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type="source"
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position={Position.Right}
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className="w-3 h-3 bg-purple-500 border-2 border-white"
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/>
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</div>
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);
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});
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InteractionNode.displayName = 'InteractionNode';
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