Files
npc-config-app/src/components/NPCPartyBuilder.tsx

475 lines
17 KiB
TypeScript

import { useState } from 'react';
import { Plus, Trash2, Shuffle, Zap, Search } from 'lucide-react';
import type { NPCConfiguration, NPCPartyProvider, SimplePartyProvider, PoolPartyProvider, PoolEntry } from '../types/npc';
import { pokemonApi } from '../services/pokemonApi';
import { PokemonFormSelector } from './PokemonFormSelector';
interface NPCPartyBuilderProps {
config: NPCConfiguration;
onChange: (config: NPCConfiguration) => void;
}
export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
const [partyType, setPartyType] = useState<'simple' | 'pool' | 'script'>(config.party?.type || 'simple');
const [showPokemonFormSelector, setShowPokemonFormSelector] = useState(false);
const [selectedPokemonIndex, setSelectedPokemonIndex] = useState<number>(-1);
const [isGenerating, setIsGenerating] = useState(false);
const handlePartyChange = (party: NPCPartyProvider) => {
onChange({ ...config, party });
};
const handlePartyTypeChange = (type: 'simple' | 'pool' | 'script') => {
setPartyType(type);
switch (type) {
case 'simple':
handlePartyChange({ type: 'simple', pokemon: [''] });
break;
case 'pool':
handlePartyChange({ type: 'pool', pool: [{ pokemon: '', weight: 1 }] });
break;
case 'script':
handlePartyChange({ type: 'script', script: '' });
break;
}
};
const generateRandomTeam = async (teamSize: number = 6) => {
setIsGenerating(true);
try {
const team = await pokemonApi.generateRandomTeam(teamSize);
const pokemonStrings = team.map(pokemon => pokemonApi.formatToCobblemonString(pokemon));
if (partyType === 'simple') {
handlePartyChange({
type: 'simple',
pokemon: pokemonStrings,
isStatic: (config.party as SimplePartyProvider)?.isStatic
});
}
} catch (error) {
console.error('Failed to generate random team:', error);
} finally {
setIsGenerating(false);
}
};
const generateTeamByType = async (type: string, teamSize: number = 6) => {
setIsGenerating(true);
try {
const team = await pokemonApi.generateTeamByType(type, teamSize);
const pokemonStrings = team.map(pokemon => pokemonApi.formatToCobblemonString(pokemon));
if (partyType === 'simple') {
handlePartyChange({
type: 'simple',
pokemon: pokemonStrings,
isStatic: (config.party as SimplePartyProvider)?.isStatic
});
}
} catch (error) {
console.error(`Failed to generate ${type} team:`, error);
} finally {
setIsGenerating(false);
}
};
const openPokemonFormSelector = (index: number) => {
setSelectedPokemonIndex(index);
setShowPokemonFormSelector(true);
};
const handlePokemonFormSelect = (pokemonString: string) => {
if (partyType === 'simple') {
const party = config.party as SimplePartyProvider;
const newPokemon = [...party.pokemon];
newPokemon[selectedPokemonIndex] = pokemonString;
handlePartyChange({
...party,
pokemon: newPokemon
});
}
setShowPokemonFormSelector(false);
setSelectedPokemonIndex(-1);
};
const renderSimpleParty = () => {
const party = config.party as SimplePartyProvider;
if (!party || !party.pokemon) {
return null;
}
const addPokemon = () => {
handlePartyChange({
...party,
pokemon: [...party.pokemon, '']
});
};
const removePokemon = (index: number) => {
handlePartyChange({
...party,
pokemon: party.pokemon.filter((_, i) => i !== index)
});
};
const updatePokemon = (index: number, value: string) => {
const newPokemon = [...party.pokemon];
newPokemon[index] = value;
handlePartyChange({
...party,
pokemon: newPokemon
});
};
return (
<div className="space-y-4">
<div className="flex items-center justify-between">
<h4 className="font-medium">Pokemon List</h4>
<div className="flex gap-2">
<button
type="button"
onClick={addPokemon}
className="inline-flex items-center px-2 py-1 border border-transparent text-xs font-medium rounded text-indigo-700 bg-indigo-100 hover:bg-indigo-200"
>
<Plus className="h-3 w-3 mr-1" />
Add Empty Slot
</button>
<button
type="button"
onClick={() => {
addPokemon();
const newIndex = (config.party as SimplePartyProvider)?.pokemon?.length || 0;
openPokemonFormSelector(newIndex);
}}
className="inline-flex items-center px-3 py-1 border border-transparent text-xs font-medium rounded text-white bg-indigo-600 hover:bg-indigo-700"
>
<Search className="h-3 w-3 mr-1" />
Add Pokémon
</button>
</div>
</div>
{/* Team Generation Tools */}
<div className="bg-gray-50 p-3 rounded-lg space-y-3">
<h5 className="text-sm font-medium text-gray-700">Team Generation</h5>
<div className="flex flex-wrap gap-2">
<button
type="button"
onClick={() => generateRandomTeam(6)}
disabled={isGenerating}
className="inline-flex items-center px-3 py-1 text-xs font-medium rounded-md text-white bg-green-600 hover:bg-green-700 disabled:opacity-50"
>
<Shuffle className="h-3 w-3 mr-1" />
{isGenerating ? 'Generating...' : 'Random Team'}
</button>
<select
onChange={(e) => {
if (e.target.value) {
generateTeamByType(e.target.value, 6);
e.target.value = '';
}
}}
disabled={isGenerating}
className="text-xs border border-gray-300 rounded px-2 py-1 disabled:opacity-50"
>
<option value="">Generate by Type</option>
<option value="fire">Fire Team</option>
<option value="water">Water Team</option>
<option value="grass">Grass Team</option>
<option value="electric">Electric Team</option>
<option value="psychic">Psychic Team</option>
<option value="fighting">Fighting Team</option>
<option value="poison">Poison Team</option>
<option value="ground">Ground Team</option>
<option value="rock">Rock Team</option>
<option value="bug">Bug Team</option>
<option value="ghost">Ghost Team</option>
<option value="steel">Steel Team</option>
<option value="dragon">Dragon Team</option>
<option value="dark">Dark Team</option>
<option value="fairy">Fairy Team</option>
</select>
<button
type="button"
onClick={() => generateRandomTeam(3)}
disabled={isGenerating}
className="inline-flex items-center px-2 py-1 text-xs font-medium rounded text-purple-700 bg-purple-100 hover:bg-purple-200 disabled:opacity-50"
>
<Zap className="h-3 w-3 mr-1" />
Quick 3
</button>
</div>
</div>
{party.pokemon.map((pokemon, index) => (
<div key={index} className="flex items-center space-x-2">
<input
type="text"
value={pokemon}
onChange={(e) => updatePokemon(index, e.target.value)}
className="flex-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
placeholder="pikachu level=50 moves=thunderbolt,quick-attack"
/>
<button
type="button"
onClick={() => openPokemonFormSelector(index)}
className="p-1 text-indigo-600 hover:text-indigo-800"
title="Add Pokémon"
>
<Search className="h-4 w-4" />
</button>
<button
type="button"
onClick={() => removePokemon(index)}
className="p-1 text-red-600 hover:text-red-800"
>
<Trash2 className="h-4 w-4" />
</button>
</div>
))}
<div className="mt-4">
<label className="inline-flex items-center">
<input
type="checkbox"
checked={party.isStatic || false}
onChange={(e) => handlePartyChange({ ...party, isStatic: e.target.checked })}
className="form-checkbox"
/>
<span className="ml-2 text-sm">Static Party</span>
</label>
<p className="text-xs text-gray-500 mt-1">If true, party won't change between battles</p>
</div>
</div>
);
};
const renderPoolParty = () => {
const party = config.party as PoolPartyProvider;
const addPoolEntry = () => {
handlePartyChange({
...party,
pool: [...party.pool, { pokemon: '', weight: 1 }]
});
};
const removePoolEntry = (index: number) => {
handlePartyChange({
...party,
pool: party.pool.filter((_, i) => i !== index)
});
};
const updatePoolEntry = (index: number, field: keyof PoolEntry, value: any) => {
const newPool = [...party.pool];
newPool[index] = { ...newPool[index], [field]: value };
handlePartyChange({
...party,
pool: newPool
});
};
return (
<div className="space-y-4">
<div className="grid grid-cols-2 gap-4">
<div>
<label className="block text-sm font-medium text-gray-700">Min Pokemon</label>
<input
type="number"
min="1"
max="6"
value={party.minPokemon || 1}
onChange={(e) => handlePartyChange({ ...party, minPokemon: parseInt(e.target.value) })}
className="mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500"
/>
</div>
<div>
<label className="block text-sm font-medium text-gray-700">Max Pokemon</label>
<input
type="number"
min="1"
max="6"
value={party.maxPokemon || 6}
onChange={(e) => handlePartyChange({ ...party, maxPokemon: parseInt(e.target.value) })}
className="mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500"
/>
</div>
</div>
<div className="flex items-center justify-between">
<h4 className="font-medium">Pool Entries</h4>
<button
type="button"
onClick={addPoolEntry}
className="inline-flex items-center px-2 py-1 border border-transparent text-xs font-medium rounded text-indigo-700 bg-indigo-100 hover:bg-indigo-200"
>
<Plus className="h-3 w-3 mr-1" />
Add Entry
</button>
</div>
{party.pool.map((entry, index) => (
<div key={index} className="border rounded-lg p-3 space-y-2">
<div className="flex justify-between items-center">
<h5 className="font-medium text-sm">Entry {index + 1}</h5>
<button
type="button"
onClick={() => removePoolEntry(index)}
className="p-1 text-red-600 hover:text-red-800"
>
<Trash2 className="h-4 w-4" />
</button>
</div>
<div>
<label className="block text-xs font-medium text-gray-700">Pokemon</label>
<input
type="text"
value={entry.pokemon}
onChange={(e) => updatePoolEntry(index, 'pokemon', e.target.value)}
className="mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
placeholder="pikachu level=50"
/>
</div>
<div className="grid grid-cols-3 gap-2">
<div>
<label className="block text-xs font-medium text-gray-700">Weight</label>
<input
type="number"
min="0"
step="0.1"
value={entry.weight || 1}
onChange={(e) => updatePoolEntry(index, 'weight', parseFloat(e.target.value))}
className="mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700">Selectable Times</label>
<input
type="number"
min="0"
value={entry.selectableTimes || ''}
onChange={(e) => updatePoolEntry(index, 'selectableTimes', e.target.value ? parseInt(e.target.value) : undefined)}
className="mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700">Level Variation</label>
<input
type="number"
min="0"
value={entry.levelVariation || ''}
onChange={(e) => updatePoolEntry(index, 'levelVariation', e.target.value ? parseInt(e.target.value) : undefined)}
className="mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
/>
</div>
</div>
</div>
))}
<div className="grid grid-cols-2 gap-4">
<label className="inline-flex items-center">
<input
type="checkbox"
checked={party.isStatic || false}
onChange={(e) => handlePartyChange({ ...party, isStatic: e.target.checked })}
className="form-checkbox"
/>
<span className="ml-2 text-sm">Static</span>
</label>
<label className="inline-flex items-center">
<input
type="checkbox"
checked={party.useFixedRandom || false}
onChange={(e) => handlePartyChange({ ...party, useFixedRandom: e.target.checked })}
className="form-checkbox"
/>
<span className="ml-2 text-sm">Fixed Random</span>
</label>
</div>
</div>
);
};
const renderScriptParty = () => {
const party = config.party as { type: 'script'; script: string; isStatic?: boolean };
return (
<div className="space-y-3">
<div>
<label className="block text-sm font-medium text-gray-700">Script Resource Location</label>
<input
type="text"
value={party.script}
onChange={(e) => handlePartyChange({ ...party, script: e.target.value })}
className="mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500"
placeholder="cobblemon:party_script"
/>
</div>
<label className="inline-flex items-center">
<input
type="checkbox"
checked={party.isStatic || false}
onChange={(e) => handlePartyChange({ ...party, isStatic: e.target.checked })}
className="form-checkbox"
/>
<span className="ml-2 text-sm">Static Party</span>
</label>
</div>
);
};
if (!config.battleConfiguration?.canChallenge) {
return (
<div className="space-y-6">
<h2 className="text-xl font-semibold text-gray-900">Pokemon Party</h2>
<p className="text-gray-500 italic">Enable battle configuration to set up a party</p>
</div>
);
}
return (
<>
<div className="space-y-6">
<h2 className="text-xl font-semibold text-gray-900">Pokemon Party</h2>
<div>
<label className="block text-sm font-medium text-gray-700 mb-2">Party Type</label>
<div className="flex space-x-4">
{(['simple', 'pool', 'script'] as const).map((type) => (
<label key={type} className="inline-flex items-center">
<input
type="radio"
value={type}
checked={partyType === type}
onChange={(e) => handlePartyTypeChange(e.target.value as 'simple' | 'pool' | 'script')}
className="form-radio"
/>
<span className="ml-2 capitalize">{type}</span>
</label>
))}
</div>
</div>
{partyType === 'simple' && renderSimpleParty()}
{partyType === 'pool' && renderPoolParty()}
{partyType === 'script' && renderScriptParty()}
</div>
<PokemonFormSelector
isOpen={showPokemonFormSelector}
onSelect={handlePokemonFormSelect}
onClose={() => setShowPokemonFormSelector(false)}
/>
</>
);
}