Files
npc-config-app/src/components/nodes/BattleConfigNode.tsx

138 lines
5.3 KiB
TypeScript

import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { Sword, ChevronDown, ChevronUp } from 'lucide-react';
import type { BattleConfigNodeData } from '../../types/nodes';
export const BattleConfigNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as BattleConfigNodeData;
const handleChange = (field: keyof BattleConfigNodeData, value: string | boolean | undefined) => {
Object.assign(nodeData, { [field]: value });
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-red-500 min-w-[350px]">
{/* Node Header */}
<div className="bg-red-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<Sword className="h-4 w-4" />
<span className="font-semibold text-sm">Battle Configuration</span>
</div>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-red-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
{/* Input Handle */}
<Handle
type="target"
position={Position.Left}
className="w-3 h-3 bg-red-500 border-2 border-white"
/>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div className="space-y-2">
<label className="flex items-center text-sm">
<input
type="checkbox"
checked={nodeData.canBattle || false}
onChange={(e) => handleChange('canBattle', e.target.checked)}
className="mr-2 h-4 w-4 text-red-600 rounded focus:ring-red-500"
/>
<span className="font-medium">Can Battle</span>
</label>
<label className="flex items-center text-sm">
<input
type="checkbox"
checked={nodeData.canChallenge || false}
onChange={(e) => handleChange('canChallenge', e.target.checked)}
className="mr-2 h-4 w-4 text-red-600 rounded focus:ring-red-500"
/>
<span className="font-medium">Can Challenge</span>
</label>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Battle Theme
</label>
<input
type="text"
value={nodeData.battleTheme || ''}
onChange={(e) => handleChange('battleTheme', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-red-500 focus:border-red-500"
placeholder="cobblemon:battle_theme"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Victory Theme
</label>
<input
type="text"
value={nodeData.victoryTheme || ''}
onChange={(e) => handleChange('victoryTheme', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-red-500 focus:border-red-500"
placeholder="cobblemon:victory_theme"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Defeat Theme
</label>
<input
type="text"
value={nodeData.defeatTheme || ''}
onChange={(e) => handleChange('defeatTheme', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-red-500 focus:border-red-500"
placeholder="cobblemon:defeat_theme"
/>
</div>
<div className="border-t pt-3">
<div className="text-xs font-medium text-gray-700 mb-2">Options</div>
<div className="space-y-2">
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={nodeData.simultaneousBattles || false}
onChange={(e) => handleChange('simultaneousBattles', e.target.checked)}
className="mr-1.5 h-3 w-3 text-red-600 rounded focus:ring-red-500"
/>
Simultaneous Battles
</label>
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={nodeData.healAfterwards || false}
onChange={(e) => handleChange('healAfterwards', e.target.checked)}
className="mr-1.5 h-3 w-3 text-red-600 rounded focus:ring-red-500"
/>
Heal Party After Battle
</label>
</div>
</div>
</div>
)}
{/* Output Handle */}
<Handle
type="source"
position={Position.Right}
className="w-3 h-3 bg-red-500 border-2 border-white"
/>
</div>
);
});
BattleConfigNode.displayName = 'BattleConfigNode';