add Pokémon API integration and team generation features
This commit is contained in:
265
src/components/PokemonSelector.tsx
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265
src/components/PokemonSelector.tsx
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import { useState, useEffect, useRef } from 'react';
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import { Search, Loader, X } from 'lucide-react';
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import { pokemonApi, type PokemonListItem, type Pokemon } from '../services/pokemonApi';
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interface PokemonSelectorProps {
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onSelect: (pokemonString: string) => void;
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onClose: () => void;
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isOpen: boolean;
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}
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export function PokemonSelector({ onSelect, onClose, isOpen }: PokemonSelectorProps) {
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const [searchQuery, setSearchQuery] = useState('');
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const [searchResults, setSearchResults] = useState<PokemonListItem[]>([]);
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const [selectedPokemon, setSelectedPokemon] = useState<Pokemon | null>(null);
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const [isSearching, setIsSearching] = useState(false);
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const [isLoading, setIsLoading] = useState(false);
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const [level, setLevel] = useState(50);
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const [selectedMoves, setSelectedMoves] = useState<string[]>([]);
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const searchInputRef = useRef<HTMLInputElement>(null);
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useEffect(() => {
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if (isOpen && searchInputRef.current) {
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searchInputRef.current.focus();
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}
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}, [isOpen]);
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useEffect(() => {
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const searchPokemon = async () => {
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if (searchQuery.length < 2) {
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setSearchResults([]);
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return;
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}
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setIsSearching(true);
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try {
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const results = await pokemonApi.searchPokemon(searchQuery, 10);
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setSearchResults(results);
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} catch (error) {
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console.error('Search failed:', error);
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setSearchResults([]);
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} finally {
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setIsSearching(false);
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}
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};
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const timeoutId = setTimeout(searchPokemon, 300);
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return () => clearTimeout(timeoutId);
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}, [searchQuery]);
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const handlePokemonSelect = async (pokemonItem: PokemonListItem) => {
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setIsLoading(true);
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try {
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const pokemon = await pokemonApi.getPokemon(pokemonItem.name);
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setSelectedPokemon(pokemon);
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setSearchResults([]);
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setSearchQuery('');
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// Auto-select some random moves
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const levelMoves = pokemon.moves
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.filter(moveData =>
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moveData.version_group_details.some(detail =>
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detail.move_learn_method.name === 'level-up'
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)
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)
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.map(moveData => moveData.move.name);
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const randomMoves = levelMoves
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.sort(() => Math.random() - 0.5)
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.slice(0, 4);
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setSelectedMoves(randomMoves);
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} catch (error) {
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console.error('Failed to load pokemon:', error);
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} finally {
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setIsLoading(false);
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}
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};
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const handleConfirm = () => {
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if (selectedPokemon) {
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const moves = selectedMoves.length > 0 ? ` moves=${selectedMoves.join(',')}` : '';
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const pokemonString = `${selectedPokemon.name} level=${level}${moves}`;
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onSelect(pokemonString);
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handleClose();
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}
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};
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const handleClose = () => {
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setSearchQuery('');
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setSearchResults([]);
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setSelectedPokemon(null);
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setSelectedMoves([]);
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setLevel(50);
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onClose();
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};
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const toggleMove = (move: string) => {
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if (selectedMoves.includes(move)) {
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setSelectedMoves(selectedMoves.filter(m => m !== move));
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} else if (selectedMoves.length < 4) {
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setSelectedMoves([...selectedMoves, move]);
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}
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};
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const availableMoves = selectedPokemon?.moves
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.filter(moveData =>
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moveData.version_group_details.some(detail =>
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detail.move_learn_method.name === 'level-up'
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)
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)
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.map(moveData => moveData.move.name)
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.sort() || [];
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if (!isOpen) return null;
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return (
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<div className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
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<div className="bg-white rounded-lg shadow-xl max-w-2xl w-full mx-4 max-h-[90vh] flex flex-col">
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{/* Header */}
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<div className="flex items-center justify-between p-4 border-b">
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<h2 className="text-lg font-semibold">Select a Pokémon</h2>
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<button
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onClick={handleClose}
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className="p-1 hover:bg-gray-100 rounded"
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>
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<X className="h-5 w-5" />
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</button>
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</div>
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<div className="flex-1 overflow-hidden flex flex-col">
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{!selectedPokemon ? (
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// Search Phase
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<div className="p-4 flex-1 flex flex-col">
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<div className="relative mb-4">
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<Search className="absolute left-3 top-1/2 transform -translate-y-1/2 h-4 w-4 text-gray-400" />
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<input
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ref={searchInputRef}
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type="text"
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value={searchQuery}
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onChange={(e) => setSearchQuery(e.target.value)}
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placeholder="Search for a Pokémon..."
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className="w-full pl-10 pr-4 py-2 border border-gray-300 rounded-md focus:ring-2 focus:ring-indigo-500 focus:border-transparent"
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/>
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{isSearching && (
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<Loader className="absolute right-3 top-1/2 transform -translate-y-1/2 h-4 w-4 animate-spin text-gray-400" />
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)}
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</div>
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{searchResults.length > 0 && (
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<div className="border rounded-md max-h-64 overflow-y-auto">
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{searchResults.map((pokemon) => (
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<button
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key={pokemon.name}
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onClick={() => handlePokemonSelect(pokemon)}
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className="w-full text-left px-4 py-2 hover:bg-gray-50 border-b last:border-b-0 flex items-center justify-between"
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>
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<span className="capitalize font-medium">{pokemon.name}</span>
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</button>
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))}
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</div>
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)}
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{searchQuery.length >= 2 && searchResults.length === 0 && !isSearching && (
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<p className="text-gray-500 text-center py-4">No Pokémon found</p>
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)}
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{isLoading && (
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<div className="flex items-center justify-center py-8">
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<Loader className="h-6 w-6 animate-spin text-indigo-600" />
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<span className="ml-2">Loading Pokémon details...</span>
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</div>
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)}
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</div>
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) : (
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// Configuration Phase
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<div className="p-4 flex-1 flex flex-col overflow-hidden">
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<div className="flex items-center mb-4">
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{selectedPokemon.sprites.other?.['official-artwork']?.front_default && (
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<img
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src={selectedPokemon.sprites.other['official-artwork'].front_default}
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alt={selectedPokemon.name}
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className="w-16 h-16 mr-4"
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/>
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)}
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<div>
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<h3 className="text-xl font-bold capitalize">{selectedPokemon.name}</h3>
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<div className="flex gap-2 mt-1">
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{selectedPokemon.types.map((type) => (
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<span
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key={type.slot}
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className="px-2 py-1 bg-gray-100 text-xs rounded capitalize"
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>
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{type.type.name}
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</span>
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))}
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</div>
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</div>
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</div>
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{/* Level */}
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<div className="mb-4">
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<label className="block text-sm font-medium text-gray-700 mb-1">
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Level: {level}
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</label>
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<input
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type="range"
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min="1"
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max="100"
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value={level}
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onChange={(e) => setLevel(parseInt(e.target.value))}
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className="w-full"
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/>
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</div>
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{/* Moves */}
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<div className="flex-1 overflow-hidden">
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<label className="block text-sm font-medium text-gray-700 mb-2">
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Moves ({selectedMoves.length}/4)
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</label>
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<div className="border rounded-md p-2 max-h-40 overflow-y-auto">
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<div className="grid grid-cols-2 gap-1">
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{availableMoves.map((move) => (
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<button
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key={move}
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onClick={() => toggleMove(move)}
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disabled={selectedMoves.length >= 4 && !selectedMoves.includes(move)}
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className={`text-left px-2 py-1 text-xs rounded transition-colors ${
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selectedMoves.includes(move)
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? 'bg-indigo-100 text-indigo-800'
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: selectedMoves.length >= 4
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? 'text-gray-400 cursor-not-allowed'
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: 'hover:bg-gray-50'
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}`}
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>
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{move.replace('-', ' ')}
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</button>
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))}
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</div>
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</div>
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</div>
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</div>
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)}
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</div>
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{/* Footer */}
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{selectedPokemon && (
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<div className="flex justify-end gap-2 p-4 border-t">
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<button
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onClick={() => setSelectedPokemon(null)}
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className="px-4 py-2 text-gray-600 hover:bg-gray-50 rounded"
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>
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Back
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</button>
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<button
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onClick={handleConfirm}
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className="px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700"
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>
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Add to Team
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</button>
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</div>
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)}
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</div>
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</div>
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);
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}
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