add Pokémon API integration and team generation features
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"Bash(npx tailwindcss init:*)"
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"Bash(npx tailwindcss init:*)",
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"WebFetch(domain:pokeapi.co)"
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],
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83
POKEMON_FEATURES.md
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83
POKEMON_FEATURES.md
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# Pokémon API Integration Features
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## Overview
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The NPC Configuration App now includes comprehensive Pokémon API integration using the [PokéAPI](https://pokeapi.co/) to help you build Pokémon teams for your NPCs.
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## New Features
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### 1. Form-Based Pokémon Selection 🎯
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- **Full Pokémon Dropdown**: Select from all 1010+ Pokémon (Gen 1-9)
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- **Level Control**: Set level from 1-100 using slider or number input
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- **Individual Move Selection**: Choose up to 4 moves from available movesets
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- **Real-time Preview**: See the generated Cobblemon string before adding
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### 2. Team Generation Tools ⚡
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- **Random Team**: Generate 6 random Pokémon with realistic levels (20-80)
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- **Type-based Teams**: Create themed teams (Fire, Water, Grass, Electric, etc.)
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- **Quick 3**: Generate smaller teams for testing
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### 3. Enhanced UI Components
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- **Pokémon Info Display**: Shows artwork, types, stats, and available moves
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- **Move Categories**: Includes level-up, TM, and tutor moves
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- **Form Validation**: Ensures valid selections before adding
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- **Loading States**: Clear feedback during API calls
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## How to Use
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### Adding Individual Pokémon:
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1. Navigate to **Pokemon Party** tab
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2. Enable **Battle Configuration** first
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3. Click **"Add Pokémon"** button (blue button with search icon)
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4. In the form modal:
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- Select Pokémon from dropdown
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- Adjust level (1-100)
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- Choose up to 4 moves
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- Preview the result
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- Click "Add to Team"
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### Quick Team Generation:
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- **Random Team**: Click "Random Team" for 6 diverse Pokémon
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- **Type Teams**: Use "Generate by Type" dropdown
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- **Small Teams**: Click "Quick 3" for testing
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### Manual Editing:
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- Each Pokémon slot has a text input for manual editing
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- Click the 🔍 icon next to any slot to use the form selector
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- Use "Add Empty Slot" for manual text entry
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## Generated Format
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The form automatically creates proper Cobblemon format strings:
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```
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gastrodon level=44 moves=hydro-pump,rain-dance,mud-bomb,recover
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pikachu level=50 moves=thunderbolt,quick-attack,thunder-wave,agility
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charizard level=65 moves=flamethrower,dragon-claw,air-slash,roost
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```
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## API Features
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- **Caching**: 10-minute response caching for better performance
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- **Error Handling**: Graceful fallbacks for failed requests
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- **Move Filtering**: Only shows learnable moves (level-up, TM, tutor)
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- **Type Safety**: Full TypeScript support
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## Performance
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- Lazy loading of Pokémon data
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- Efficient move filtering
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- Minimal API calls with intelligent caching
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- Hot module reloading in development
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## Technical Details
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### Files Added:
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- `src/services/pokemonApi.ts` - API service with caching
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- `src/components/PokemonFormSelector.tsx` - Form-based selector
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- Enhanced `src/components/NPCPartyBuilder.tsx` - Updated party builder
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### Dependencies:
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- Uses the free [PokéAPI](https://pokeapi.co/) (no API key required)
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- Built with React hooks and TypeScript
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- Integrates seamlessly with existing Cobblemon configuration
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---
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Ready to test at: http://localhost:5173
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@@ -1,6 +1,8 @@
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import { useState } from 'react';
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import { useState } from 'react';
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import { Plus, Trash2 } from 'lucide-react';
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import { Plus, Trash2, Shuffle, Zap, Search } from 'lucide-react';
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import type { NPCConfiguration, NPCPartyProvider, SimplePartyProvider, PoolPartyProvider, PoolEntry } from '../types/npc';
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import type { NPCConfiguration, NPCPartyProvider, SimplePartyProvider, PoolPartyProvider, PoolEntry } from '../types/npc';
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import { pokemonApi } from '../services/pokemonApi';
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import { PokemonFormSelector } from './PokemonFormSelector';
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interface NPCPartyBuilderProps {
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interface NPCPartyBuilderProps {
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config: NPCConfiguration;
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config: NPCConfiguration;
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@@ -9,6 +11,9 @@ interface NPCPartyBuilderProps {
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export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
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export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
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const [partyType, setPartyType] = useState<'simple' | 'pool' | 'script'>(config.party?.type || 'simple');
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const [partyType, setPartyType] = useState<'simple' | 'pool' | 'script'>(config.party?.type || 'simple');
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const [showPokemonFormSelector, setShowPokemonFormSelector] = useState(false);
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const [selectedPokemonIndex, setSelectedPokemonIndex] = useState<number>(-1);
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const [isGenerating, setIsGenerating] = useState(false);
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const handlePartyChange = (party: NPCPartyProvider) => {
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const handlePartyChange = (party: NPCPartyProvider) => {
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onChange({ ...config, party });
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onChange({ ...config, party });
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@@ -30,6 +35,66 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
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}
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}
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};
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};
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const generateRandomTeam = async (teamSize: number = 6) => {
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setIsGenerating(true);
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try {
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const team = await pokemonApi.generateRandomTeam(teamSize);
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const pokemonStrings = team.map(pokemon => pokemonApi.formatToCobblemonString(pokemon));
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if (partyType === 'simple') {
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handlePartyChange({
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type: 'simple',
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pokemon: pokemonStrings,
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isStatic: (config.party as SimplePartyProvider)?.isStatic
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});
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}
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} catch (error) {
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console.error('Failed to generate random team:', error);
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} finally {
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setIsGenerating(false);
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}
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};
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const generateTeamByType = async (type: string, teamSize: number = 6) => {
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setIsGenerating(true);
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try {
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const team = await pokemonApi.generateTeamByType(type, teamSize);
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const pokemonStrings = team.map(pokemon => pokemonApi.formatToCobblemonString(pokemon));
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if (partyType === 'simple') {
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handlePartyChange({
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type: 'simple',
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pokemon: pokemonStrings,
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isStatic: (config.party as SimplePartyProvider)?.isStatic
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});
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}
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} catch (error) {
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console.error(`Failed to generate ${type} team:`, error);
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} finally {
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setIsGenerating(false);
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}
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};
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const openPokemonFormSelector = (index: number) => {
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setSelectedPokemonIndex(index);
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setShowPokemonFormSelector(true);
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};
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const handlePokemonFormSelect = (pokemonString: string) => {
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if (partyType === 'simple') {
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const party = config.party as SimplePartyProvider;
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const newPokemon = [...party.pokemon];
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newPokemon[selectedPokemonIndex] = pokemonString;
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handlePartyChange({
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...party,
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pokemon: newPokemon
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});
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}
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setShowPokemonFormSelector(false);
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setSelectedPokemonIndex(-1);
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};
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const renderSimpleParty = () => {
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const renderSimpleParty = () => {
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const party = config.party as SimplePartyProvider;
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const party = config.party as SimplePartyProvider;
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@@ -61,17 +126,85 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
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};
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};
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return (
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return (
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<div className="space-y-3">
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<div className="space-y-4">
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<div className="flex items-center justify-between">
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<div className="flex items-center justify-between">
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<h4 className="font-medium">Pokemon List</h4>
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<h4 className="font-medium">Pokemon List</h4>
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<button
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<div className="flex gap-2">
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type="button"
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<button
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onClick={addPokemon}
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type="button"
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className="inline-flex items-center px-2 py-1 border border-transparent text-xs font-medium rounded text-indigo-700 bg-indigo-100 hover:bg-indigo-200"
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onClick={addPokemon}
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>
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className="inline-flex items-center px-2 py-1 border border-transparent text-xs font-medium rounded text-indigo-700 bg-indigo-100 hover:bg-indigo-200"
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<Plus className="h-3 w-3 mr-1" />
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>
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Add Pokemon
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<Plus className="h-3 w-3 mr-1" />
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</button>
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Add Empty Slot
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</button>
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<button
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type="button"
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onClick={() => {
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addPokemon();
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const newIndex = (config.party as SimplePartyProvider)?.pokemon?.length || 0;
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openPokemonFormSelector(newIndex);
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}}
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className="inline-flex items-center px-3 py-1 border border-transparent text-xs font-medium rounded text-white bg-indigo-600 hover:bg-indigo-700"
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>
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<Search className="h-3 w-3 mr-1" />
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Add Pokémon
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</button>
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</div>
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</div>
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{/* Team Generation Tools */}
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<div className="bg-gray-50 p-3 rounded-lg space-y-3">
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<h5 className="text-sm font-medium text-gray-700">Team Generation</h5>
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<div className="flex flex-wrap gap-2">
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<button
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type="button"
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onClick={() => generateRandomTeam(6)}
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disabled={isGenerating}
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className="inline-flex items-center px-3 py-1 text-xs font-medium rounded-md text-white bg-green-600 hover:bg-green-700 disabled:opacity-50"
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>
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<Shuffle className="h-3 w-3 mr-1" />
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{isGenerating ? 'Generating...' : 'Random Team'}
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</button>
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<select
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onChange={(e) => {
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if (e.target.value) {
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generateTeamByType(e.target.value, 6);
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e.target.value = '';
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}
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}}
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disabled={isGenerating}
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className="text-xs border border-gray-300 rounded px-2 py-1 disabled:opacity-50"
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>
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<option value="">Generate by Type</option>
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<option value="fire">Fire Team</option>
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<option value="water">Water Team</option>
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<option value="grass">Grass Team</option>
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<option value="electric">Electric Team</option>
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<option value="psychic">Psychic Team</option>
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<option value="fighting">Fighting Team</option>
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<option value="poison">Poison Team</option>
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<option value="ground">Ground Team</option>
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<option value="rock">Rock Team</option>
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<option value="bug">Bug Team</option>
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<option value="ghost">Ghost Team</option>
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<option value="steel">Steel Team</option>
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<option value="dragon">Dragon Team</option>
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<option value="dark">Dark Team</option>
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<option value="fairy">Fairy Team</option>
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</select>
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<button
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type="button"
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onClick={() => generateRandomTeam(3)}
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disabled={isGenerating}
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className="inline-flex items-center px-2 py-1 text-xs font-medium rounded text-purple-700 bg-purple-100 hover:bg-purple-200 disabled:opacity-50"
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>
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<Zap className="h-3 w-3 mr-1" />
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Quick 3
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</button>
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</div>
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</div>
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</div>
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{party.pokemon.map((pokemon, index) => (
|
{party.pokemon.map((pokemon, index) => (
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@@ -83,6 +216,14 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
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className="flex-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
|
className="flex-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500 text-sm"
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placeholder="pikachu level=50 moves=thunderbolt,quick-attack"
|
placeholder="pikachu level=50 moves=thunderbolt,quick-attack"
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/>
|
/>
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|
<button
|
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|
type="button"
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|
onClick={() => openPokemonFormSelector(index)}
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|
className="p-1 text-indigo-600 hover:text-indigo-800"
|
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|
title="Add Pokémon"
|
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|
>
|
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|
<Search className="h-4 w-4" />
|
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|
</button>
|
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<button
|
<button
|
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type="button"
|
type="button"
|
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onClick={() => removePokemon(index)}
|
onClick={() => removePokemon(index)}
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@@ -297,30 +438,38 @@ export function NPCPartyBuilder({ config, onChange }: NPCPartyBuilderProps) {
|
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}
|
}
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|
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return (
|
return (
|
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<div className="space-y-6">
|
<>
|
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<h2 className="text-xl font-semibold text-gray-900">Pokemon Party</h2>
|
<div className="space-y-6">
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|
<h2 className="text-xl font-semibold text-gray-900">Pokemon Party</h2>
|
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|
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<div>
|
<div>
|
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<label className="block text-sm font-medium text-gray-700 mb-2">Party Type</label>
|
<label className="block text-sm font-medium text-gray-700 mb-2">Party Type</label>
|
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<div className="flex space-x-4">
|
<div className="flex space-x-4">
|
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{(['simple', 'pool', 'script'] as const).map((type) => (
|
{(['simple', 'pool', 'script'] as const).map((type) => (
|
||||||
<label key={type} className="inline-flex items-center">
|
<label key={type} className="inline-flex items-center">
|
||||||
<input
|
<input
|
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type="radio"
|
type="radio"
|
||||||
value={type}
|
value={type}
|
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checked={partyType === type}
|
checked={partyType === type}
|
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onChange={(e) => handlePartyTypeChange(e.target.value as 'simple' | 'pool' | 'script')}
|
onChange={(e) => handlePartyTypeChange(e.target.value as 'simple' | 'pool' | 'script')}
|
||||||
className="form-radio"
|
className="form-radio"
|
||||||
/>
|
/>
|
||||||
<span className="ml-2 capitalize">{type}</span>
|
<span className="ml-2 capitalize">{type}</span>
|
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</label>
|
</label>
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))}
|
))}
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|
</div>
|
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</div>
|
</div>
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|
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|
{partyType === 'simple' && renderSimpleParty()}
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|
{partyType === 'pool' && renderPoolParty()}
|
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|
{partyType === 'script' && renderScriptParty()}
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||||||
</div>
|
</div>
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|
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{partyType === 'simple' && renderSimpleParty()}
|
<PokemonFormSelector
|
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{partyType === 'pool' && renderPoolParty()}
|
isOpen={showPokemonFormSelector}
|
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{partyType === 'script' && renderScriptParty()}
|
onSelect={handlePokemonFormSelect}
|
||||||
</div>
|
onClose={() => setShowPokemonFormSelector(false)}
|
||||||
|
/>
|
||||||
|
</>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
304
src/components/PokemonFormSelector.tsx
Normal file
304
src/components/PokemonFormSelector.tsx
Normal file
@@ -0,0 +1,304 @@
|
|||||||
|
import { useState, useEffect } from 'react';
|
||||||
|
import { X, Loader } from 'lucide-react';
|
||||||
|
import { pokemonApi, type PokemonListItem, type Pokemon } from '../services/pokemonApi';
|
||||||
|
|
||||||
|
interface PokemonFormData {
|
||||||
|
pokemon: string;
|
||||||
|
level: number;
|
||||||
|
moves: string[];
|
||||||
|
}
|
||||||
|
|
||||||
|
interface PokemonFormSelectorProps {
|
||||||
|
onSelect: (pokemonString: string) => void;
|
||||||
|
onClose: () => void;
|
||||||
|
isOpen: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function PokemonFormSelector({ onSelect, onClose, isOpen }: PokemonFormSelectorProps) {
|
||||||
|
const [allPokemon, setAllPokemon] = useState<PokemonListItem[]>([]);
|
||||||
|
const [selectedPokemon, setSelectedPokemon] = useState<Pokemon | null>(null);
|
||||||
|
const [isLoadingMoves, setIsLoadingMoves] = useState(false);
|
||||||
|
const [availableMoves, setAvailableMoves] = useState<string[]>([]);
|
||||||
|
|
||||||
|
const [formData, setFormData] = useState<PokemonFormData>({
|
||||||
|
pokemon: '',
|
||||||
|
level: 50,
|
||||||
|
moves: ['', '', '', '']
|
||||||
|
});
|
||||||
|
|
||||||
|
// Load all Pokemon on component mount
|
||||||
|
useEffect(() => {
|
||||||
|
const loadAllPokemon = async () => {
|
||||||
|
try {
|
||||||
|
const response = await pokemonApi.getAllPokemon(1010); // Gen 1-9
|
||||||
|
setAllPokemon(response.results);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to load Pokemon list:', error);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (isOpen && allPokemon.length === 0) {
|
||||||
|
loadAllPokemon();
|
||||||
|
}
|
||||||
|
}, [isOpen, allPokemon.length]);
|
||||||
|
|
||||||
|
// Load Pokemon details when Pokemon is selected
|
||||||
|
useEffect(() => {
|
||||||
|
const loadPokemonDetails = async () => {
|
||||||
|
if (!formData.pokemon) {
|
||||||
|
setSelectedPokemon(null);
|
||||||
|
setAvailableMoves([]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
setIsLoadingMoves(true);
|
||||||
|
try {
|
||||||
|
const pokemon = await pokemonApi.getPokemon(formData.pokemon);
|
||||||
|
setSelectedPokemon(pokemon);
|
||||||
|
|
||||||
|
// Get all moves the Pokemon can learn
|
||||||
|
const moves = pokemon.moves
|
||||||
|
.filter(moveData =>
|
||||||
|
moveData.version_group_details.some(detail =>
|
||||||
|
detail.move_learn_method.name === 'level-up' ||
|
||||||
|
detail.move_learn_method.name === 'machine' ||
|
||||||
|
detail.move_learn_method.name === 'tutor'
|
||||||
|
)
|
||||||
|
)
|
||||||
|
.map(moveData => moveData.move.name)
|
||||||
|
.sort();
|
||||||
|
|
||||||
|
setAvailableMoves(moves);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to load Pokemon details:', error);
|
||||||
|
setSelectedPokemon(null);
|
||||||
|
setAvailableMoves([]);
|
||||||
|
} finally {
|
||||||
|
setIsLoadingMoves(false);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
loadPokemonDetails();
|
||||||
|
}, [formData.pokemon]);
|
||||||
|
|
||||||
|
const handlePokemonChange = (pokemonName: string) => {
|
||||||
|
setFormData(prev => ({
|
||||||
|
...prev,
|
||||||
|
pokemon: pokemonName,
|
||||||
|
moves: ['', '', '', ''] // Reset moves when Pokemon changes
|
||||||
|
}));
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleLevelChange = (level: number) => {
|
||||||
|
setFormData(prev => ({ ...prev, level }));
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleMoveChange = (index: number, move: string) => {
|
||||||
|
setFormData(prev => {
|
||||||
|
const newMoves = [...prev.moves];
|
||||||
|
newMoves[index] = move;
|
||||||
|
return { ...prev, moves: newMoves };
|
||||||
|
});
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleSubmit = () => {
|
||||||
|
if (!formData.pokemon) return;
|
||||||
|
|
||||||
|
// Filter out empty moves
|
||||||
|
const selectedMoves = formData.moves.filter(move => move !== '');
|
||||||
|
const movesString = selectedMoves.length > 0 ? ` moves=${selectedMoves.join(',')}` : '';
|
||||||
|
const pokemonString = `${formData.pokemon} level=${formData.level}${movesString}`;
|
||||||
|
|
||||||
|
onSelect(pokemonString);
|
||||||
|
handleClose();
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleClose = () => {
|
||||||
|
setFormData({
|
||||||
|
pokemon: '',
|
||||||
|
level: 50,
|
||||||
|
moves: ['', '', '', '']
|
||||||
|
});
|
||||||
|
setSelectedPokemon(null);
|
||||||
|
setAvailableMoves([]);
|
||||||
|
onClose();
|
||||||
|
};
|
||||||
|
|
||||||
|
const isFormValid = formData.pokemon !== '';
|
||||||
|
|
||||||
|
if (!isOpen) return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
||||||
|
<div className="bg-white rounded-lg shadow-xl max-w-2xl w-full mx-4 max-h-[90vh] flex flex-col">
|
||||||
|
{/* Header */}
|
||||||
|
<div className="flex items-center justify-between p-4 border-b">
|
||||||
|
<h2 className="text-lg font-semibold">Add Pokémon to Team</h2>
|
||||||
|
<button
|
||||||
|
onClick={handleClose}
|
||||||
|
className="p-1 hover:bg-gray-100 rounded"
|
||||||
|
>
|
||||||
|
<X className="h-5 w-5" />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex-1 overflow-y-auto p-4 space-y-6">
|
||||||
|
{/* Pokemon Selection */}
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-medium text-gray-700 mb-2">
|
||||||
|
Select Pokémon *
|
||||||
|
</label>
|
||||||
|
<select
|
||||||
|
value={formData.pokemon}
|
||||||
|
onChange={(e) => handlePokemonChange(e.target.value)}
|
||||||
|
className="w-full border border-gray-300 rounded-md px-3 py-2 focus:ring-2 focus:ring-indigo-500 focus:border-transparent"
|
||||||
|
>
|
||||||
|
<option value="">Choose a Pokémon...</option>
|
||||||
|
{allPokemon.map((pokemon) => (
|
||||||
|
<option key={pokemon.name} value={pokemon.name}>
|
||||||
|
{pokemon.name.charAt(0).toUpperCase() + pokemon.name.slice(1)}
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Pokemon Info */}
|
||||||
|
{selectedPokemon && (
|
||||||
|
<div className="bg-gray-50 p-4 rounded-lg">
|
||||||
|
<div className="flex items-center mb-3">
|
||||||
|
{selectedPokemon.sprites.other?.['official-artwork']?.front_default && (
|
||||||
|
<img
|
||||||
|
src={selectedPokemon.sprites.other['official-artwork'].front_default}
|
||||||
|
alt={selectedPokemon.name}
|
||||||
|
className="w-16 h-16 mr-4"
|
||||||
|
/>
|
||||||
|
)}
|
||||||
|
<div>
|
||||||
|
<h3 className="text-lg font-bold capitalize">{selectedPokemon.name}</h3>
|
||||||
|
<div className="flex gap-2 mt-1">
|
||||||
|
{selectedPokemon.types.map((type) => (
|
||||||
|
<span
|
||||||
|
key={type.slot}
|
||||||
|
className="px-2 py-1 bg-white border text-xs rounded capitalize"
|
||||||
|
>
|
||||||
|
{type.type.name}
|
||||||
|
</span>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Stats */}
|
||||||
|
<div className="grid grid-cols-2 gap-2 text-xs">
|
||||||
|
<div>Height: {selectedPokemon.height / 10}m</div>
|
||||||
|
<div>Weight: {selectedPokemon.weight / 10}kg</div>
|
||||||
|
<div>Base Experience: {selectedPokemon.base_experience}</div>
|
||||||
|
<div>Available Moves: {availableMoves.length}</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Level Selection */}
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-medium text-gray-700 mb-2">
|
||||||
|
Level: {formData.level}
|
||||||
|
</label>
|
||||||
|
<div className="flex items-center gap-4">
|
||||||
|
<input
|
||||||
|
type="range"
|
||||||
|
min="1"
|
||||||
|
max="100"
|
||||||
|
value={formData.level}
|
||||||
|
onChange={(e) => handleLevelChange(parseInt(e.target.value))}
|
||||||
|
className="flex-1"
|
||||||
|
/>
|
||||||
|
<input
|
||||||
|
type="number"
|
||||||
|
min="1"
|
||||||
|
max="100"
|
||||||
|
value={formData.level}
|
||||||
|
onChange={(e) => handleLevelChange(parseInt(e.target.value) || 1)}
|
||||||
|
className="w-16 border border-gray-300 rounded px-2 py-1 text-sm"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Move Selection */}
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-medium text-gray-700 mb-2">
|
||||||
|
Moves (Optional - up to 4)
|
||||||
|
</label>
|
||||||
|
|
||||||
|
{isLoadingMoves ? (
|
||||||
|
<div className="flex items-center justify-center py-8">
|
||||||
|
<Loader className="h-5 w-5 animate-spin text-indigo-600" />
|
||||||
|
<span className="ml-2 text-sm text-gray-600">Loading available moves...</span>
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
<div className="space-y-3">
|
||||||
|
{formData.moves.map((selectedMove, index) => (
|
||||||
|
<div key={index}>
|
||||||
|
<label className="block text-xs font-medium text-gray-600 mb-1">
|
||||||
|
Move {index + 1}
|
||||||
|
</label>
|
||||||
|
<select
|
||||||
|
value={selectedMove}
|
||||||
|
onChange={(e) => handleMoveChange(index, e.target.value)}
|
||||||
|
disabled={availableMoves.length === 0}
|
||||||
|
className="w-full border border-gray-300 rounded-md px-3 py-2 text-sm focus:ring-2 focus:ring-indigo-500 focus:border-transparent disabled:bg-gray-100"
|
||||||
|
>
|
||||||
|
<option value="">No move</option>
|
||||||
|
{availableMoves.map((move) => (
|
||||||
|
<option key={move} value={move}>
|
||||||
|
{move.replace(/-/g, ' ').replace(/\b\w/g, l => l.toUpperCase())}
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
))}
|
||||||
|
|
||||||
|
{availableMoves.length === 0 && selectedPokemon && (
|
||||||
|
<p className="text-sm text-gray-500 italic">
|
||||||
|
No moves available for this Pokémon
|
||||||
|
</p>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Preview */}
|
||||||
|
{isFormValid && (
|
||||||
|
<div>
|
||||||
|
<label className="block text-sm font-medium text-gray-700 mb-2">
|
||||||
|
Preview
|
||||||
|
</label>
|
||||||
|
<div className="bg-gray-100 p-3 rounded border font-mono text-sm">
|
||||||
|
{formData.pokemon} level={formData.level}
|
||||||
|
{formData.moves.filter(m => m !== '').length > 0 && (
|
||||||
|
<span> moves={formData.moves.filter(m => m !== '').join(',')}</span>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Footer */}
|
||||||
|
<div className="flex justify-end gap-2 p-4 border-t bg-gray-50">
|
||||||
|
<button
|
||||||
|
onClick={handleClose}
|
||||||
|
className="px-4 py-2 text-gray-600 hover:bg-gray-100 rounded transition-colors"
|
||||||
|
>
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={handleSubmit}
|
||||||
|
disabled={!isFormValid || isLoadingMoves}
|
||||||
|
className="px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
|
||||||
|
>
|
||||||
|
Add to Team
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
265
src/components/PokemonSelector.tsx
Normal file
265
src/components/PokemonSelector.tsx
Normal file
@@ -0,0 +1,265 @@
|
|||||||
|
import { useState, useEffect, useRef } from 'react';
|
||||||
|
import { Search, Loader, X } from 'lucide-react';
|
||||||
|
import { pokemonApi, type PokemonListItem, type Pokemon } from '../services/pokemonApi';
|
||||||
|
|
||||||
|
interface PokemonSelectorProps {
|
||||||
|
onSelect: (pokemonString: string) => void;
|
||||||
|
onClose: () => void;
|
||||||
|
isOpen: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function PokemonSelector({ onSelect, onClose, isOpen }: PokemonSelectorProps) {
|
||||||
|
const [searchQuery, setSearchQuery] = useState('');
|
||||||
|
const [searchResults, setSearchResults] = useState<PokemonListItem[]>([]);
|
||||||
|
const [selectedPokemon, setSelectedPokemon] = useState<Pokemon | null>(null);
|
||||||
|
const [isSearching, setIsSearching] = useState(false);
|
||||||
|
const [isLoading, setIsLoading] = useState(false);
|
||||||
|
const [level, setLevel] = useState(50);
|
||||||
|
const [selectedMoves, setSelectedMoves] = useState<string[]>([]);
|
||||||
|
const searchInputRef = useRef<HTMLInputElement>(null);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (isOpen && searchInputRef.current) {
|
||||||
|
searchInputRef.current.focus();
|
||||||
|
}
|
||||||
|
}, [isOpen]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const searchPokemon = async () => {
|
||||||
|
if (searchQuery.length < 2) {
|
||||||
|
setSearchResults([]);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
setIsSearching(true);
|
||||||
|
try {
|
||||||
|
const results = await pokemonApi.searchPokemon(searchQuery, 10);
|
||||||
|
setSearchResults(results);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Search failed:', error);
|
||||||
|
setSearchResults([]);
|
||||||
|
} finally {
|
||||||
|
setIsSearching(false);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const timeoutId = setTimeout(searchPokemon, 300);
|
||||||
|
return () => clearTimeout(timeoutId);
|
||||||
|
}, [searchQuery]);
|
||||||
|
|
||||||
|
const handlePokemonSelect = async (pokemonItem: PokemonListItem) => {
|
||||||
|
setIsLoading(true);
|
||||||
|
try {
|
||||||
|
const pokemon = await pokemonApi.getPokemon(pokemonItem.name);
|
||||||
|
setSelectedPokemon(pokemon);
|
||||||
|
setSearchResults([]);
|
||||||
|
setSearchQuery('');
|
||||||
|
|
||||||
|
// Auto-select some random moves
|
||||||
|
const levelMoves = pokemon.moves
|
||||||
|
.filter(moveData =>
|
||||||
|
moveData.version_group_details.some(detail =>
|
||||||
|
detail.move_learn_method.name === 'level-up'
|
||||||
|
)
|
||||||
|
)
|
||||||
|
.map(moveData => moveData.move.name);
|
||||||
|
|
||||||
|
const randomMoves = levelMoves
|
||||||
|
.sort(() => Math.random() - 0.5)
|
||||||
|
.slice(0, 4);
|
||||||
|
|
||||||
|
setSelectedMoves(randomMoves);
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Failed to load pokemon:', error);
|
||||||
|
} finally {
|
||||||
|
setIsLoading(false);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleConfirm = () => {
|
||||||
|
if (selectedPokemon) {
|
||||||
|
const moves = selectedMoves.length > 0 ? ` moves=${selectedMoves.join(',')}` : '';
|
||||||
|
const pokemonString = `${selectedPokemon.name} level=${level}${moves}`;
|
||||||
|
onSelect(pokemonString);
|
||||||
|
handleClose();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleClose = () => {
|
||||||
|
setSearchQuery('');
|
||||||
|
setSearchResults([]);
|
||||||
|
setSelectedPokemon(null);
|
||||||
|
setSelectedMoves([]);
|
||||||
|
setLevel(50);
|
||||||
|
onClose();
|
||||||
|
};
|
||||||
|
|
||||||
|
const toggleMove = (move: string) => {
|
||||||
|
if (selectedMoves.includes(move)) {
|
||||||
|
setSelectedMoves(selectedMoves.filter(m => m !== move));
|
||||||
|
} else if (selectedMoves.length < 4) {
|
||||||
|
setSelectedMoves([...selectedMoves, move]);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const availableMoves = selectedPokemon?.moves
|
||||||
|
.filter(moveData =>
|
||||||
|
moveData.version_group_details.some(detail =>
|
||||||
|
detail.move_learn_method.name === 'level-up'
|
||||||
|
)
|
||||||
|
)
|
||||||
|
.map(moveData => moveData.move.name)
|
||||||
|
.sort() || [];
|
||||||
|
|
||||||
|
if (!isOpen) return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50">
|
||||||
|
<div className="bg-white rounded-lg shadow-xl max-w-2xl w-full mx-4 max-h-[90vh] flex flex-col">
|
||||||
|
{/* Header */}
|
||||||
|
<div className="flex items-center justify-between p-4 border-b">
|
||||||
|
<h2 className="text-lg font-semibold">Select a Pokémon</h2>
|
||||||
|
<button
|
||||||
|
onClick={handleClose}
|
||||||
|
className="p-1 hover:bg-gray-100 rounded"
|
||||||
|
>
|
||||||
|
<X className="h-5 w-5" />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex-1 overflow-hidden flex flex-col">
|
||||||
|
{!selectedPokemon ? (
|
||||||
|
// Search Phase
|
||||||
|
<div className="p-4 flex-1 flex flex-col">
|
||||||
|
<div className="relative mb-4">
|
||||||
|
<Search className="absolute left-3 top-1/2 transform -translate-y-1/2 h-4 w-4 text-gray-400" />
|
||||||
|
<input
|
||||||
|
ref={searchInputRef}
|
||||||
|
type="text"
|
||||||
|
value={searchQuery}
|
||||||
|
onChange={(e) => setSearchQuery(e.target.value)}
|
||||||
|
placeholder="Search for a Pokémon..."
|
||||||
|
className="w-full pl-10 pr-4 py-2 border border-gray-300 rounded-md focus:ring-2 focus:ring-indigo-500 focus:border-transparent"
|
||||||
|
/>
|
||||||
|
{isSearching && (
|
||||||
|
<Loader className="absolute right-3 top-1/2 transform -translate-y-1/2 h-4 w-4 animate-spin text-gray-400" />
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{searchResults.length > 0 && (
|
||||||
|
<div className="border rounded-md max-h-64 overflow-y-auto">
|
||||||
|
{searchResults.map((pokemon) => (
|
||||||
|
<button
|
||||||
|
key={pokemon.name}
|
||||||
|
onClick={() => handlePokemonSelect(pokemon)}
|
||||||
|
className="w-full text-left px-4 py-2 hover:bg-gray-50 border-b last:border-b-0 flex items-center justify-between"
|
||||||
|
>
|
||||||
|
<span className="capitalize font-medium">{pokemon.name}</span>
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{searchQuery.length >= 2 && searchResults.length === 0 && !isSearching && (
|
||||||
|
<p className="text-gray-500 text-center py-4">No Pokémon found</p>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{isLoading && (
|
||||||
|
<div className="flex items-center justify-center py-8">
|
||||||
|
<Loader className="h-6 w-6 animate-spin text-indigo-600" />
|
||||||
|
<span className="ml-2">Loading Pokémon details...</span>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
) : (
|
||||||
|
// Configuration Phase
|
||||||
|
<div className="p-4 flex-1 flex flex-col overflow-hidden">
|
||||||
|
<div className="flex items-center mb-4">
|
||||||
|
{selectedPokemon.sprites.other?.['official-artwork']?.front_default && (
|
||||||
|
<img
|
||||||
|
src={selectedPokemon.sprites.other['official-artwork'].front_default}
|
||||||
|
alt={selectedPokemon.name}
|
||||||
|
className="w-16 h-16 mr-4"
|
||||||
|
/>
|
||||||
|
)}
|
||||||
|
<div>
|
||||||
|
<h3 className="text-xl font-bold capitalize">{selectedPokemon.name}</h3>
|
||||||
|
<div className="flex gap-2 mt-1">
|
||||||
|
{selectedPokemon.types.map((type) => (
|
||||||
|
<span
|
||||||
|
key={type.slot}
|
||||||
|
className="px-2 py-1 bg-gray-100 text-xs rounded capitalize"
|
||||||
|
>
|
||||||
|
{type.type.name}
|
||||||
|
</span>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Level */}
|
||||||
|
<div className="mb-4">
|
||||||
|
<label className="block text-sm font-medium text-gray-700 mb-1">
|
||||||
|
Level: {level}
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
type="range"
|
||||||
|
min="1"
|
||||||
|
max="100"
|
||||||
|
value={level}
|
||||||
|
onChange={(e) => setLevel(parseInt(e.target.value))}
|
||||||
|
className="w-full"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Moves */}
|
||||||
|
<div className="flex-1 overflow-hidden">
|
||||||
|
<label className="block text-sm font-medium text-gray-700 mb-2">
|
||||||
|
Moves ({selectedMoves.length}/4)
|
||||||
|
</label>
|
||||||
|
<div className="border rounded-md p-2 max-h-40 overflow-y-auto">
|
||||||
|
<div className="grid grid-cols-2 gap-1">
|
||||||
|
{availableMoves.map((move) => (
|
||||||
|
<button
|
||||||
|
key={move}
|
||||||
|
onClick={() => toggleMove(move)}
|
||||||
|
disabled={selectedMoves.length >= 4 && !selectedMoves.includes(move)}
|
||||||
|
className={`text-left px-2 py-1 text-xs rounded transition-colors ${
|
||||||
|
selectedMoves.includes(move)
|
||||||
|
? 'bg-indigo-100 text-indigo-800'
|
||||||
|
: selectedMoves.length >= 4
|
||||||
|
? 'text-gray-400 cursor-not-allowed'
|
||||||
|
: 'hover:bg-gray-50'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
{move.replace('-', ' ')}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{/* Footer */}
|
||||||
|
{selectedPokemon && (
|
||||||
|
<div className="flex justify-end gap-2 p-4 border-t">
|
||||||
|
<button
|
||||||
|
onClick={() => setSelectedPokemon(null)}
|
||||||
|
className="px-4 py-2 text-gray-600 hover:bg-gray-50 rounded"
|
||||||
|
>
|
||||||
|
Back
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={handleConfirm}
|
||||||
|
className="px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700"
|
||||||
|
>
|
||||||
|
Add to Team
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
249
src/services/pokemonApi.ts
Normal file
249
src/services/pokemonApi.ts
Normal file
@@ -0,0 +1,249 @@
|
|||||||
|
const POKEMON_API_BASE = 'https://pokeapi.co/api/v2';
|
||||||
|
|
||||||
|
export interface PokemonListItem {
|
||||||
|
name: string;
|
||||||
|
url: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface PokemonListResponse {
|
||||||
|
count: number;
|
||||||
|
next: string | null;
|
||||||
|
previous: string | null;
|
||||||
|
results: PokemonListItem[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface PokemonType {
|
||||||
|
slot: number;
|
||||||
|
type: {
|
||||||
|
name: string;
|
||||||
|
url: string;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface PokemonStat {
|
||||||
|
base_stat: number;
|
||||||
|
effort: number;
|
||||||
|
stat: {
|
||||||
|
name: string;
|
||||||
|
url: string;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface PokemonSprites {
|
||||||
|
front_default: string | null;
|
||||||
|
front_shiny: string | null;
|
||||||
|
other?: {
|
||||||
|
'official-artwork'?: {
|
||||||
|
front_default: string | null;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface PokemonMove {
|
||||||
|
move: {
|
||||||
|
name: string;
|
||||||
|
url: string;
|
||||||
|
};
|
||||||
|
version_group_details: {
|
||||||
|
level_learned_at: number;
|
||||||
|
move_learn_method: {
|
||||||
|
name: string;
|
||||||
|
};
|
||||||
|
version_group: {
|
||||||
|
name: string;
|
||||||
|
};
|
||||||
|
}[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Pokemon {
|
||||||
|
id: number;
|
||||||
|
name: string;
|
||||||
|
height: number;
|
||||||
|
weight: number;
|
||||||
|
base_experience: number;
|
||||||
|
types: PokemonType[];
|
||||||
|
stats: PokemonStat[];
|
||||||
|
sprites: PokemonSprites;
|
||||||
|
moves: PokemonMove[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface CobblemonPokemon {
|
||||||
|
name: string;
|
||||||
|
level: number;
|
||||||
|
moves: string[];
|
||||||
|
displayName?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
class PokemonApiService {
|
||||||
|
private cache = new Map<string, any>();
|
||||||
|
private readonly CACHE_EXPIRY = 10 * 60 * 1000; // 10 minutes
|
||||||
|
|
||||||
|
private async fetchWithCache<T>(url: string): Promise<T> {
|
||||||
|
const cacheKey = url;
|
||||||
|
const cached = this.cache.get(cacheKey);
|
||||||
|
|
||||||
|
if (cached && Date.now() - cached.timestamp < this.CACHE_EXPIRY) {
|
||||||
|
return cached.data;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const response = await fetch(url);
|
||||||
|
if (!response.ok) {
|
||||||
|
throw new Error(`HTTP error! status: ${response.status}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const data = await response.json();
|
||||||
|
this.cache.set(cacheKey, { data, timestamp: Date.now() });
|
||||||
|
return data;
|
||||||
|
} catch (error) {
|
||||||
|
console.error('Pokemon API fetch error:', error);
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async getAllPokemon(limit: number = 1000): Promise<PokemonListResponse> {
|
||||||
|
return this.fetchWithCache<PokemonListResponse>(`${POKEMON_API_BASE}/pokemon?limit=${limit}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
async searchPokemon(query: string, limit: number = 20): Promise<PokemonListItem[]> {
|
||||||
|
const allPokemon = await this.getAllPokemon();
|
||||||
|
const filtered = allPokemon.results
|
||||||
|
.filter(pokemon => pokemon.name.toLowerCase().includes(query.toLowerCase()))
|
||||||
|
.slice(0, limit);
|
||||||
|
|
||||||
|
return filtered;
|
||||||
|
}
|
||||||
|
|
||||||
|
async getPokemon(nameOrId: string | number): Promise<Pokemon> {
|
||||||
|
return this.fetchWithCache<Pokemon>(`${POKEMON_API_BASE}/pokemon/${nameOrId}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
async getRandomPokemon(): Promise<Pokemon> {
|
||||||
|
const randomId = Math.floor(Math.random() * 1010) + 1; // Gen 1-9 Pokemon
|
||||||
|
return this.getPokemon(randomId);
|
||||||
|
}
|
||||||
|
|
||||||
|
async generateRandomTeam(teamSize: number = 6): Promise<CobblemonPokemon[]> {
|
||||||
|
const team: CobblemonPokemon[] = [];
|
||||||
|
const usedPokemon = new Set<number>();
|
||||||
|
|
||||||
|
for (let i = 0; i < teamSize; i++) {
|
||||||
|
let pokemon: Pokemon;
|
||||||
|
let attempts = 0;
|
||||||
|
|
||||||
|
do {
|
||||||
|
pokemon = await this.getRandomPokemon();
|
||||||
|
attempts++;
|
||||||
|
} while (usedPokemon.has(pokemon.id) && attempts < 50);
|
||||||
|
|
||||||
|
if (attempts >= 50) {
|
||||||
|
break; // Prevent infinite loop
|
||||||
|
}
|
||||||
|
|
||||||
|
usedPokemon.add(pokemon.id);
|
||||||
|
|
||||||
|
const level = this.generateRandomLevel();
|
||||||
|
const moves = this.selectRandomMoves(pokemon, 4);
|
||||||
|
|
||||||
|
team.push({
|
||||||
|
name: pokemon.name,
|
||||||
|
level,
|
||||||
|
moves,
|
||||||
|
displayName: this.formatPokemonName(pokemon.name)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return team;
|
||||||
|
}
|
||||||
|
|
||||||
|
formatToCobblemonString(pokemon: CobblemonPokemon): string {
|
||||||
|
const moves = pokemon.moves.length > 0 ? ` moves=${pokemon.moves.join(',')}` : '';
|
||||||
|
return `${pokemon.name} level=${pokemon.level}${moves}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
private generateRandomLevel(): number {
|
||||||
|
// Generate levels between 20 and 80 with higher probability for mid-range
|
||||||
|
const min = 20;
|
||||||
|
const max = 80;
|
||||||
|
const avg = (min + max) / 2;
|
||||||
|
const stdDev = (max - min) / 6;
|
||||||
|
|
||||||
|
// Simple normal distribution approximation
|
||||||
|
let level = Math.round(avg + stdDev * (Math.random() + Math.random() + Math.random() - 1.5));
|
||||||
|
return Math.max(min, Math.min(max, level));
|
||||||
|
}
|
||||||
|
|
||||||
|
private selectRandomMoves(pokemon: Pokemon, count: number): string[] {
|
||||||
|
// Filter moves that can be learned by leveling up
|
||||||
|
const levelMoves = pokemon.moves
|
||||||
|
.filter(moveData =>
|
||||||
|
moveData.version_group_details.some(detail =>
|
||||||
|
detail.move_learn_method.name === 'level-up' &&
|
||||||
|
detail.level_learned_at > 0
|
||||||
|
)
|
||||||
|
)
|
||||||
|
.map(moveData => moveData.move.name);
|
||||||
|
|
||||||
|
if (levelMoves.length === 0) {
|
||||||
|
// If no level moves, use any moves
|
||||||
|
const allMoves = pokemon.moves.map(moveData => moveData.move.name);
|
||||||
|
return this.shuffleArray(allMoves).slice(0, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
return this.shuffleArray(levelMoves).slice(0, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
private shuffleArray<T>(array: T[]): T[] {
|
||||||
|
const shuffled = [...array];
|
||||||
|
for (let i = shuffled.length - 1; i > 0; i--) {
|
||||||
|
const j = Math.floor(Math.random() * (i + 1));
|
||||||
|
[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]];
|
||||||
|
}
|
||||||
|
return shuffled;
|
||||||
|
}
|
||||||
|
|
||||||
|
private formatPokemonName(name: string): string {
|
||||||
|
return name.charAt(0).toUpperCase() + name.slice(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
async generateTeamByType(type: string, teamSize: number = 6): Promise<CobblemonPokemon[]> {
|
||||||
|
try {
|
||||||
|
const typeResponse = await this.fetchWithCache<any>(`${POKEMON_API_BASE}/type/${type.toLowerCase()}`);
|
||||||
|
const pokemonOfType = typeResponse.pokemon.map((p: any) => p.pokemon);
|
||||||
|
|
||||||
|
if (pokemonOfType.length === 0) {
|
||||||
|
throw new Error(`No Pokemon found for type: ${type}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const team: CobblemonPokemon[] = [];
|
||||||
|
const selectedPokemon = this.shuffleArray(pokemonOfType).slice(0, teamSize);
|
||||||
|
|
||||||
|
for (const pokemonRef of selectedPokemon) {
|
||||||
|
try {
|
||||||
|
const pokemonData = pokemonRef as { name: string; pokemon: { name: string; url: string } };
|
||||||
|
const pokemon = await this.getPokemon(pokemonData.pokemon.name);
|
||||||
|
const level = this.generateRandomLevel();
|
||||||
|
const moves = this.selectRandomMoves(pokemon, 4);
|
||||||
|
|
||||||
|
team.push({
|
||||||
|
name: pokemon.name,
|
||||||
|
level,
|
||||||
|
moves,
|
||||||
|
displayName: this.formatPokemonName(pokemon.name)
|
||||||
|
});
|
||||||
|
} catch (error) {
|
||||||
|
const pokemonData = pokemonRef as { pokemon: { name: string } };
|
||||||
|
console.warn(`Failed to fetch pokemon ${pokemonData.pokemon.name}:`, error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return team;
|
||||||
|
} catch (error) {
|
||||||
|
console.error(`Failed to generate team for type ${type}:`, error);
|
||||||
|
// Fallback to random team
|
||||||
|
return this.generateRandomTeam(teamSize);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const pokemonApi = new PokemonApiService();
|
||||||
Reference in New Issue
Block a user