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# Modular NPC Builder - Architecture Documentation
## Overview
The Cobblemon NPC Creator has been refactored from a traditional tab-based form interface to a modern, modular node-based system inspired by tools like n8n, ComfyUI, and Unreal Engine's Blueprint system. This new approach provides a more intuitive, visual way to create and customize NPCs through connectable modules.
## Why This Refactor?
### Problems with the Old System
- Complex, multi-tab forms were overwhelming for users
- Hard to see the complete NPC configuration at a glance
- Difficult to understand relationships between different components
- Linear workflow didn't match the non-linear nature of NPC creation
### Benefits of the New System
- Visual representation of NPC structure
- Drag-and-drop modular components
- Clear data flow through connections
- Easier to add/remove features on demand
- More scalable and extensible architecture
- Better separation of concerns
## Technology Stack
### Core Library: React Flow (@xyflow/react)
**Why React Flow?**
- Production-ready, battle-tested in many applications
- Excellent TypeScript support
- Highly customizable node and edge rendering
- Built-in features: minimap, controls, background grid
- Great performance with many nodes
- Active development and community
- MIT licensed
### Other Options Considered:
- **jsPlumb**: Older library, less React-friendly
- **Vue Flow**: Excellent but Vue-specific
- **React Diagrams**: Less maintained, fewer features
- **Rete.js**: Good but more complex API
React Flow was chosen for its perfect balance of features, performance, and ease of use.
## Architecture
### File Structure
```
src/
├── components/
│ ├── NodeCanvas.tsx # Main workspace component
│ └── nodes/ # Individual node modules
│ ├── BasicInfoNode.tsx # Basic NPC settings module
│ ├── BattleConfigNode.tsx # Battle configuration module
│ ├── PartyNode.tsx # Pokemon party builder module
│ ├── InteractionNode.tsx # Interaction system module
│ ├── VariablesNode.tsx # MoLang variables module
│ └── OutputNode.tsx # JSON preview and export module
├── types/
│ ├── npc.ts # Original NPC type definitions
│ └── nodes.ts # New node-based type definitions
└── App.tsx # Updated main app with modular view
```
### Module Types
#### 1. BasicInfoNode (Blue)
**Purpose:** Configure core NPC properties
**Inputs:** None (root node)
**Outputs:** Basic info data
**Fields:**
- Resource Identifier
- Names (comma-separated)
- Model Scale
- Aspects
- Behavior flags (invulnerable, persistent, movable, etc.)
#### 2. BattleConfigNode (Red)
**Purpose:** Set up battle-related configurations
**Inputs:** Connection from any module
**Outputs:** Battle config data
**Fields:**
- Can Battle / Can Challenge toggles
- Battle Theme
- Victory Theme
- Defeat Theme
- Simultaneous Battles option
- Heal After Battle option
#### 3. PartyNode (Green)
**Purpose:** Configure Pokemon party
**Inputs:** Connection from any module
**Outputs:** Party data
**Fields:**
- Party Type selector (Simple/Pool/Script)
- Pokemon list with add/remove
- Static Party toggle
**Features:**
- Add/remove Pokemon
- Inline Pokemon string editing
- Support for different party provider types
#### 4. InteractionNode (Purple)
**Purpose:** Define NPC interaction behavior
**Inputs:** Connection from any module
**Outputs:** Interaction data
**Fields:**
- Interaction Type (None/Dialogue/Script/Shop/Heal)
- Dialogue Reference (for dialogue type)
- Script Reference (for script type)
#### 5. VariablesNode (Yellow)
**Purpose:** Manage MoLang configuration variables
**Inputs:** Connection from any module
**Outputs:** Variables data
**Fields:**
- Variable list with add/remove
- Per-variable configuration:
- Variable Name
- Display Name
- Type (Number/Text/Boolean)
- Default Value
#### 6. OutputNode (Indigo)
**Purpose:** Preview and export final NPC JSON
**Inputs:** Collects data from all modules
**Outputs:** None (terminal node)
**Features:**
- NPC summary view
- Live JSON preview
- Download JSON button
- Character count display
### Data Flow
```
BasicInfoNode ─┐
├─► OutputNode (JSON Preview)
BattleNode ────┤
├─► [Collects all module data]
PartyNode ─────┤
├─► [Generates final NPC config]
InteractionNode┤
VariablesNode ─┘
```
### Key Components
#### NodeCanvas.tsx
The main workspace component that:
- Manages the React Flow instance
- Handles node and edge state
- Provides "Add Module" functionality
- Aggregates node data into final NPC configuration
- Updates OutputNode preview in real-time
- Renders control panels and minimap
**Key Features:**
- Drag-and-drop node positioning
- Visual connections between modules
- Module palette for adding new nodes
- Real-time configuration updates
- Responsive design
#### Individual Node Components
Each node module follows a consistent pattern:
- Collapsible header with icon and color coding
- Input/output handles for connections
- Expandable/collapsible content area
- Form fields for configuration
- Real-time data updates
**Design Principles:**
- Self-contained logic
- Minimal external dependencies
- Consistent UI patterns
- Color-coded by category
- Icon-based identification
## Usage Patterns
### Basic Workflow
1. **Start with BasicInfoNode** (automatically created)
- Set NPC name and identifier
- Configure basic properties
2. **Add Required Modules** via "Add Module" button
- Click desired module from palette
- Module appears on canvas
3. **Configure Each Module**
- Click to expand/collapse
- Fill in relevant fields
- Data updates automatically
4. **Connect Modules** (optional, visual only)
- Drag from output handle to input handle
- Creates visual relationship
5. **Preview Output** in OutputNode
- View NPC summary
- Check JSON preview
- Download when ready
### Adding New Module Types
To add a new module type:
1. **Define types** in `src/types/nodes.ts`:
```typescript
export interface NewModuleNodeData {
type: 'newModule';
field1: string;
field2: number;
}
```
2. **Create component** in `src/components/nodes/NewModuleNode.tsx`:
```typescript
export const NewModuleNode = memo(({ data }: NodeProps<NewModuleNodeData>) => {
// Implementation
});
```
3. **Register in NodeCanvas.tsx**:
```typescript
const nodeTypes: NodeTypes = {
// ... existing types
newModule: NewModuleNode,
};
```
4. **Add to palette** in NodeCanvas.tsx:
```typescript
{
type: 'newModule',
label: 'New Module',
description: 'Description here',
color: 'bg-color-500',
icon: '🎨',
}
```
## State Management
### Current Approach
- React Flow manages node positions and connections
- Each node stores its own data in `node.data`
- NodeCanvas aggregates node data into final NPC config
- Parent App.tsx maintains final state
### Data Updates
- Node changes trigger immediate updates
- NodeCanvas effect listens for node changes
- Aggregates all node data into NPCConfiguration
- Updates OutputNode preview automatically
- Parent receives final config via callback
## Extensibility
### Future Enhancements
1. **Dialogue Editor Module**
- Visual dialogue tree within a node
- Inline page editing
- Speaker management
2. **Advanced Party Builder**
- Pokemon selector modal
- Visual Pokemon cards
- Type-based team generation
3. **Quest Module**
- Quest objectives
- Reward configuration
- Quest chain visualization
4. **AI Behavior Module**
- Pathfinding settings
- Custom behaviors
- Schedule configuration
5. **Import/Export Module**
- Load from datapack
- Save workflow templates
- Share configurations
### API Integration Opportunities
- Pokemon data from PokeAPI
- Cobblemon mod documentation links
- Community preset sharing
- Validation against mod version
## Performance Considerations
- React Flow handles virtualization automatically
- Memoized components prevent unnecessary re-renders
- Debounced updates for text inputs (can be added)
- Lazy loading for heavy modules (can be added)
## Styling
### Design System
- Tailwind CSS for utility-first styling
- Color-coded modules for easy identification:
- Blue: Core settings
- Red: Battle/Combat
- Green: Pokemon/Party
- Purple: Interactions
- Yellow: Configuration/Variables
- Indigo: Output/Export
### Responsive Design
- Nodes have minimum widths
- Collapsible sections for small screens
- Touch-friendly controls
- Mobile-optimized panels
## Testing Strategy
### Manual Testing Checklist
- [ ] Can add all module types
- [ ] Can delete nodes
- [ ] Can connect nodes (visual)
- [ ] Can collapse/expand nodes
- [ ] Data persists when nodes are moved
- [ ] OutputNode shows correct preview
- [ ] Can download valid JSON
- [ ] All form fields work correctly
- [ ] Checkbox states persist
- [ ] Number inputs validate properly
### Automated Testing (Future)
- Unit tests for node components
- Integration tests for data flow
- E2E tests for complete workflows
- Visual regression tests for UI
## Migration Guide
### For Users
- Old tab-based view is still accessible (Classic mode)
- Existing save files remain compatible
- New modular view is opt-in
- Can switch between modes
### For Developers
- Old components still exist in codebase
- New modular system is additive
- Can maintain both systems
- Gradual migration path
## Known Limitations
1. **Connection Logic**: Connections are currently visual only and don't enforce data flow
2. **Undo/Redo**: Not yet implemented
3. **Copy/Paste Nodes**: Not yet implemented
4. **Node Templates**: Can't save/load node configurations
5. **Mobile Experience**: Best on desktop/tablet
## Troubleshooting
### Common Issues
**Nodes not appearing:**
- Check if nodeTypes are registered in NodeCanvas
- Verify component import paths
- Check for TypeScript errors
**Data not updating:**
- Ensure node data is being mutated correctly
- Check useEffect dependencies in NodeCanvas
- Verify onChange callbacks are called
**Styling issues:**
- Ensure @xyflow/react styles are imported
- Check Tailwind CSS configuration
- Verify color classes exist
## Contributing
When adding new features:
1. Follow existing node component patterns
2. Use TypeScript for type safety
3. Add appropriate color coding
4. Include descriptions in module palette
5. Test with various configurations
6. Update this documentation
## Resources
- [React Flow Documentation](https://reactflow.dev/)
- [Cobblemon Mod Documentation](https://wiki.cobblemon.com/)
- [Tailwind CSS Documentation](https://tailwindcss.com/)
- [TypeScript Documentation](https://www.typescriptlang.org/)
## Conclusion
The modular node-based architecture provides a more intuitive and scalable approach to NPC creation. By leveraging React Flow's powerful features and maintaining clean separation of concerns, the system is both user-friendly and developer-friendly. The visual nature of the interface makes complex configurations more approachable while maintaining the full power of the underlying Cobblemon NPC system.

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"integrity": "sha512-twQoecYPiVA5K/h6SxtORw/Bs3ar+mLUtoPSc7iMXzQzK8d7eJ/R09wmTwAjiamETn1cXYPGfNnu7DMoHgu12w==",
"dev": true,
"license": "MIT",
"optional": true,
"peer": true,
"bin": {
"jiti": "lib/jiti-cli.mjs"
}
},
"node_modules/js-tokens": {
"version": "4.0.0",
"resolved": "https://registry.npmjs.org/js-tokens/-/js-tokens-4.0.0.tgz",
@@ -3018,37 +3205,6 @@
"immediate": "~3.0.5"
}
},
"node_modules/lightningcss": {
"version": "1.30.1",
"resolved": "https://registry.npmjs.org/lightningcss/-/lightningcss-1.30.1.tgz",
"integrity": "sha512-xi6IyHML+c9+Q3W0S4fCQJOym42pyurFiJUHEcEyHS0CeKzia4yZDEsLlqOFykxOdHpNy0NmvVO31vcSqAxJCg==",
"dev": true,
"license": "MPL-2.0",
"optional": true,
"peer": true,
"dependencies": {
"detect-libc": "^2.0.3"
},
"engines": {
"node": ">= 12.0.0"
},
"funding": {
"type": "opencollective",
"url": "https://opencollective.com/parcel"
},
"optionalDependencies": {
"lightningcss-darwin-arm64": "1.30.1",
"lightningcss-darwin-x64": "1.30.1",
"lightningcss-freebsd-x64": "1.30.1",
"lightningcss-linux-arm-gnueabihf": "1.30.1",
"lightningcss-linux-arm64-gnu": "1.30.1",
"lightningcss-linux-arm64-musl": "1.30.1",
"lightningcss-linux-x64-gnu": "1.30.1",
"lightningcss-linux-x64-musl": "1.30.1",
"lightningcss-win32-arm64-msvc": "1.30.1",
"lightningcss-win32-x64-msvc": "1.30.1"
}
},
"node_modules/lightningcss-darwin-arm64": {
"version": "1.30.1",
"resolved": "https://registry.npmjs.org/lightningcss-darwin-arm64/-/lightningcss-darwin-arm64-1.30.1.tgz",
@@ -3062,7 +3218,6 @@
"os": [
"darwin"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3084,7 +3239,6 @@
"os": [
"darwin"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3106,7 +3260,6 @@
"os": [
"freebsd"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3128,7 +3281,6 @@
"os": [
"linux"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3150,7 +3302,6 @@
"os": [
"linux"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3172,7 +3323,6 @@
"os": [
"linux"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3194,7 +3344,6 @@
"os": [
"linux"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3216,7 +3365,6 @@
"os": [
"linux"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3238,7 +3386,6 @@
"os": [
"win32"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3260,7 +3407,6 @@
"os": [
"win32"
],
"peer": true,
"engines": {
"node": ">= 12.0.0"
},
@@ -3645,6 +3791,7 @@
}
],
"license": "MIT",
"peer": true,
"dependencies": {
"nanoid": "^3.3.11",
"picocolors": "^1.1.1",
@@ -3819,6 +3966,7 @@
"resolved": "https://registry.npmjs.org/react/-/react-19.1.1.tgz",
"integrity": "sha512-w8nqGImo45dmMIfljjMwOGtbmC/mk4CMYhWIicdSflH91J9TyCyczcPFXJzrZ/ZXcgGRFeP6BU0BEJTw6tZdfQ==",
"license": "MIT",
"peer": true,
"engines": {
"node": ">=0.10.0"
}
@@ -3828,6 +3976,7 @@
"resolved": "https://registry.npmjs.org/react-dom/-/react-dom-19.1.1.tgz",
"integrity": "sha512-Dlq/5LAZgF0Gaz6yiqZCf6VCcZs1ghAJyrsu84Q/GT0gV+mCxbfmKNoGRKBYMJ8IEdGPqu49YWXD02GCknEDkw==",
"license": "MIT",
"peer": true,
"dependencies": {
"scheduler": "^0.26.0"
},
@@ -4220,6 +4369,7 @@
"resolved": "https://registry.npmjs.org/tailwindcss/-/tailwindcss-3.4.17.tgz",
"integrity": "sha512-w33E2aCvSDP0tW9RZuNXadXlkHXqFzSkQew/aIa2i/Sj8fThxwovwlXHSPXTbAHwEIhBFXAedUhP2tueAKP8Og==",
"license": "MIT",
"peer": true,
"dependencies": {
"@alloc/quick-lru": "^5.2.0",
"arg": "^5.0.2",
@@ -4320,6 +4470,7 @@
"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
"dev": true,
"license": "MIT",
"peer": true,
"engines": {
"node": ">=12"
},
@@ -4377,6 +4528,7 @@
"integrity": "sha512-p1diW6TqL9L07nNxvRMM7hMMw4c5XOo/1ibL4aAIGmSAt9slTE1Xgw5KWuof2uTOvCg9BY7ZRi+GaF+7sfgPeQ==",
"dev": true,
"license": "Apache-2.0",
"peer": true,
"bin": {
"tsc": "bin/tsc",
"tsserver": "bin/tsserver"
@@ -4450,6 +4602,15 @@
"punycode": "^2.1.0"
}
},
"node_modules/use-sync-external-store": {
"version": "1.6.0",
"resolved": "https://registry.npmjs.org/use-sync-external-store/-/use-sync-external-store-1.6.0.tgz",
"integrity": "sha512-Pp6GSwGP/NrPIrxVFAIkOQeyw8lFenOHijQWkUTrDvrF4ALqylP2C/KCkeS9dpUM3KvYRQhna5vt7IL95+ZQ9w==",
"license": "MIT",
"peerDependencies": {
"react": "^16.8.0 || ^17.0.0 || ^18.0.0 || ^19.0.0"
}
},
"node_modules/util-deprecate": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/util-deprecate/-/util-deprecate-1.0.2.tgz",
@@ -4462,6 +4623,7 @@
"integrity": "sha512-yJ+Mp7OyV+4S+afWo+QyoL9jFWD11QFH0i5i7JypnfTcA1rmgxCbiA8WwAICDEtZ1Z1hzrVhN8R8rGTqkTY8ZQ==",
"dev": true,
"license": "MIT",
"peer": true,
"dependencies": {
"esbuild": "^0.25.0",
"fdir": "^6.4.6",
@@ -4552,6 +4714,7 @@
"integrity": "sha512-5gTmgEY/sqK6gFXLIsQNH19lWb4ebPDLA4SdLP7dsWkIXHWlG66oPuVvXSGFPppYZz8ZDZq0dYYrbHfBCVUb1Q==",
"dev": true,
"license": "MIT",
"peer": true,
"engines": {
"node": ">=12"
},
@@ -4703,6 +4866,34 @@
"funding": {
"url": "https://github.com/sponsors/sindresorhus"
}
},
"node_modules/zustand": {
"version": "4.5.7",
"resolved": "https://registry.npmjs.org/zustand/-/zustand-4.5.7.tgz",
"integrity": "sha512-CHOUy7mu3lbD6o6LJLfllpjkzhHXSBlX8B9+qPddUsIfeF5S/UZ5q0kmCsnRqT1UHFQZchNFDDzMbQsuesHWlw==",
"license": "MIT",
"dependencies": {
"use-sync-external-store": "^1.2.2"
},
"engines": {
"node": ">=12.7.0"
},
"peerDependencies": {
"@types/react": ">=16.8",
"immer": ">=9.0.6",
"react": ">=16.8"
},
"peerDependenciesMeta": {
"@types/react": {
"optional": true
},
"immer": {
"optional": true
},
"react": {
"optional": true
}
}
}
}
}

View File

@@ -11,6 +11,7 @@
},
"dependencies": {
"@tailwindcss/forms": "^0.5.10",
"@xyflow/react": "^12.9.1",
"file-saver": "^2.0.5",
"jszip": "^3.10.1",
"lucide-react": "^0.539.0",

View File

@@ -1,20 +1,11 @@
import { useState, useEffect } from 'react';
import { Settings, MessageSquare, Sword, Users, Code, FileText, Upload } from 'lucide-react';
import type { NPCConfiguration, DialogueConfiguration } from './types/npc';
import { NPCBasicSettings } from './components/NPCBasicSettings';
import { NPCBattleConfiguration } from './components/NPCBattleConfiguration';
import { NPCPartyBuilder } from './components/NPCPartyBuilder';
import { NPCInteractionEditor } from './components/NPCInteractionEditor';
import { ConfigVariablesEditor } from './components/ConfigVariablesEditor';
import { DialogueEditor } from './components/DialogueEditor';
import { JSONPreview } from './components/JSONPreview';
import { ImportExport } from './components/ImportExport';
type Tab = 'basic' | 'battle' | 'party' | 'interaction' | 'variables' | 'dialogue' | 'preview' | 'import';
import { useState } from 'react';
import { Sparkles, Grid } from 'lucide-react';
import type { NPCConfiguration } from './types/npc';
import { NodeCanvas } from './components/NodeCanvas';
function App() {
const [activeTab, setActiveTab] = useState<Tab>('basic');
const [viewMode, setViewMode] = useState<'modular' | 'classic'>('modular');
const [npcConfig, setNpcConfig] = useState<NPCConfiguration>({
id: 'my_npc',
name: 'My NPC',
@@ -26,173 +17,74 @@ function App() {
resourceIdentifier: 'cobblemon:my_npc'
});
const [dialogueConfig, setDialogueConfig] = useState<DialogueConfiguration | null>(null);
useEffect(() => {
if (npcConfig.interactions && npcConfig.interactions.length > 0 && npcConfig.interactions[0].type === 'dialogue' && !dialogueConfig) {
const newDialogue: DialogueConfiguration = {
speakers: {
npc: {
name: { type: 'expression', expression: 'q.npc.name' },
face: 'q.npc.face(false);'
},
player: {
name: { type: 'expression', expression: 'q.player.username' },
face: 'q.player.face();'
}
},
pages: [{
id: 'greeting',
speaker: 'npc',
lines: ['Hello there!'],
input: 'q.dialogue.close();'
}]
};
setDialogueConfig(newDialogue);
}
}, [npcConfig.interactions, dialogueConfig]);
const tabs = [
{ id: 'basic', name: 'Basic Settings', icon: Settings },
{ id: 'battle', name: 'Battle Config', icon: Sword },
{ id: 'party', name: 'Pokemon Party', icon: Users },
{ id: 'interaction', name: 'Interaction', icon: MessageSquare },
{ id: 'variables', name: 'Variables', icon: Code },
{ id: 'dialogue', name: 'Dialogue', icon: MessageSquare },
{ id: 'preview', name: 'JSON Preview', icon: FileText },
{ id: 'import', name: 'Import/Export', icon: Upload }
];
const renderActiveTab = () => {
switch (activeTab) {
case 'basic':
return <NPCBasicSettings config={npcConfig} onChange={setNpcConfig} />;
case 'battle':
return <NPCBattleConfiguration config={npcConfig} onChange={setNpcConfig} />;
case 'party':
return <NPCPartyBuilder config={npcConfig} onChange={setNpcConfig} />;
case 'interaction':
return <NPCInteractionEditor config={npcConfig} onChange={setNpcConfig} />;
case 'variables':
return <ConfigVariablesEditor config={npcConfig} onChange={setNpcConfig} />;
case 'dialogue':
return <DialogueEditor dialogue={dialogueConfig} onChange={setDialogueConfig} />;
case 'preview':
return <JSONPreview npcConfig={npcConfig} dialogueConfig={dialogueConfig} />;
case 'import':
return (
<ImportExport
npcConfigs={[npcConfig]}
dialogueConfiguration={dialogueConfig}
onImport={(configs) => {
if (configs.length > 0) {
setNpcConfig(configs[0]);
}
}}
/>
);
default:
return null;
}
};
return (
<div className="min-h-screen bg-gray-50">
{/* Header */}
<header className="bg-white shadow-sm border-b border-gray-200">
<header className="bg-white shadow-sm border-b border-gray-200 sticky top-0 z-50">
<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
<div className="flex items-center justify-between h-16">
<div className="flex items-center">
<div className="flex items-center gap-4">
<div className="flex-shrink-0">
<h1 className="text-xl font-bold text-gray-900">Cobblemon NPC Creator</h1>
</div>
<div className="hidden sm:flex items-center gap-2 px-3 py-1 bg-gradient-to-r from-indigo-500 to-purple-500 text-white text-xs font-medium rounded-full">
<Sparkles className="h-3 w-3" />
Modular Edition
</div>
</div>
<div className="text-sm text-gray-500">
Create and customize NPCs for your Cobblemon mod
<div className="flex items-center gap-4">
<div className="text-sm text-gray-500 hidden md:block">
Build NPCs with connectable modules
</div>
<div className="flex items-center bg-gray-100 rounded-lg p-1">
<button
onClick={() => setViewMode('modular')}
className={`px-3 py-1.5 text-xs font-medium rounded-md transition-colors ${
viewMode === 'modular'
? 'bg-white text-indigo-600 shadow-sm'
: 'text-gray-600 hover:text-gray-900'
}`}
>
<span className="flex items-center gap-1">
<Sparkles className="h-3 w-3" />
Modular
</span>
</button>
<button
onClick={() => setViewMode('classic')}
className={`px-3 py-1.5 text-xs font-medium rounded-md transition-colors ${
viewMode === 'classic'
? 'bg-white text-indigo-600 shadow-sm'
: 'text-gray-600 hover:text-gray-900'
}`}
disabled
title="Classic view coming soon"
>
<span className="flex items-center gap-1">
<Grid className="h-3 w-3" />
Classic
</span>
</button>
</div>
</div>
</div>
</div>
</header>
<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8 py-8">
<div className="lg:grid lg:grid-cols-12 lg:gap-8">
{/* Sidebar Navigation */}
<div className="lg:col-span-3">
<nav className="space-y-1">
{tabs.map(tab => {
const Icon = tab.icon;
const isActive = activeTab === tab.id;
return (
<button
key={tab.id}
onClick={() => setActiveTab(tab.id as Tab)}
className={`w-full group flex items-center px-3 py-2 text-sm font-medium rounded-md transition-colors ${
isActive
? 'bg-indigo-100 text-indigo-700 border-r-2 border-indigo-500'
: 'text-gray-600 hover:bg-gray-50 hover:text-gray-900'
}`}
>
<Icon
className={`flex-shrink-0 -ml-1 mr-3 h-5 w-5 ${
isActive ? 'text-indigo-500' : 'text-gray-400 group-hover:text-gray-500'
}`}
/>
{tab.name}
</button>
);
})}
</nav>
{/* Quick Info Panel */}
<div className="mt-8 bg-white rounded-lg shadow p-4">
<h3 className="text-sm font-medium text-gray-900 mb-3">Current NPC</h3>
<dl className="space-y-2 text-xs">
<div>
<dt className="font-medium text-gray-700">Name</dt>
<dd className="text-gray-600">{npcConfig.names[0] || 'Unnamed'}</dd>
</div>
<div>
<dt className="font-medium text-gray-700">Type</dt>
<dd className="text-gray-600 capitalize">
{npcConfig.battleConfiguration?.canChallenge ? 'Trainer' : 'NPC'}
</dd>
</div>
<div>
<dt className="font-medium text-gray-700">Interaction</dt>
<dd className="text-gray-600 capitalize">
{npcConfig.interactions && npcConfig.interactions.length > 0
? npcConfig.interactions[0].type
: 'none'}
</dd>
</div>
<div>
<dt className="font-medium text-gray-700">Variables</dt>
<dd className="text-gray-600">{npcConfig.config?.length || 0}</dd>
</div>
</dl>
</div>
</div>
{/* Main Content */}
<div className="mt-8 lg:mt-0 lg:col-span-9">
<div className="bg-white shadow rounded-lg">
<div className="px-6 py-8">
{renderActiveTab()}
</div>
</div>
{/* Main Content - Full Screen Canvas */}
{viewMode === 'modular' ? (
<NodeCanvas
npcConfig={npcConfig}
onConfigChange={setNpcConfig}
/>
) : (
<div className="flex items-center justify-center h-screen">
<div className="text-center">
<h2 className="text-2xl font-bold text-gray-900 mb-2">Classic View</h2>
<p className="text-gray-600">Coming soon...</p>
</div>
</div>
</div>
{/* Footer */}
<footer className="bg-white border-t border-gray-200 mt-12">
<div className="max-w-7xl mx-auto py-4 px-4 sm:px-6 lg:px-8">
<p className="text-center text-sm text-gray-500">
Built for the Cobblemon Minecraft mod - Create amazing NPCs for your world!
</p>
</div>
</footer>
)}
</div>
);
}

View File

@@ -0,0 +1,388 @@
import { useCallback, useEffect, useState } from 'react';
import {
ReactFlow,
Background,
Controls,
MiniMap,
useNodesState,
useEdgesState,
addEdge,
Panel,
} from '@xyflow/react';
import type { Connection, NodeTypes } from '@xyflow/react';
import '@xyflow/react/dist/style.css';
import { Plus, Sparkles } from 'lucide-react';
import type { NPCConfiguration } from '../types/npc';
import type { ModularNode, NodeType } from '../types/nodes';
import { BasicInfoNode } from './nodes/BasicInfoNode';
import { BattleConfigNode } from './nodes/BattleConfigNode';
import { PartyNode } from './nodes/PartyNode';
import { InteractionNode } from './nodes/InteractionNode';
import { VariablesNode } from './nodes/VariablesNode';
import { OutputNode } from './nodes/OutputNode';
interface NodeCanvasProps {
npcConfig: NPCConfiguration;
onConfigChange: (config: NPCConfiguration) => void;
}
// Define custom node types for React Flow
const nodeTypes: NodeTypes = {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
basicInfo: BasicInfoNode as any,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
battleConfig: BattleConfigNode as any,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
party: PartyNode as any,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
interaction: InteractionNode as any,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
variables: VariablesNode as any,
// eslint-disable-next-line @typescript-eslint/no-explicit-any
output: OutputNode as any,
};
export function NodeCanvas({
npcConfig,
onConfigChange,
}: NodeCanvasProps) {
const [nodes, setNodes, onNodesChange] = useNodesState<ModularNode>([]);
const [edges, setEdges, onEdgesChange] = useEdgesState([]);
const [showNodeMenu, setShowNodeMenu] = useState(false);
// Initialize with a basic setup
useEffect(() => {
const initialNodes: ModularNode[] = [
{
id: 'basic-1',
type: 'basicInfo',
position: { x: 50, y: 100 },
data: {
type: 'basicInfo',
resourceIdentifier: npcConfig.resourceIdentifier || 'cobblemon:my_npc',
names: npcConfig.names || ['My NPC'],
hitbox: npcConfig.hitbox || 'player',
modelScale: npcConfig.modelScale,
aspects: npcConfig.aspects,
isInvulnerable: npcConfig.isInvulnerable,
canDespawn: npcConfig.canDespawn,
isMovable: npcConfig.isMovable,
isLeashable: npcConfig.isLeashable,
allowProjectileHits: npcConfig.allowProjectileHits,
hideNameTag: npcConfig.hideNameTag,
},
},
{
id: 'output-1',
type: 'output',
position: { x: 800, y: 250 },
data: {
type: 'output',
previewData: npcConfig,
},
},
];
setNodes(initialNodes);
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// Update NPC config when nodes change
useEffect(() => {
// Skip if no nodes yet
if (nodes.length === 0) return;
const newConfig = { ...npcConfig };
nodes.forEach((node) => {
switch (node.data.type) {
case 'basicInfo': {
const data = node.data;
newConfig.resourceIdentifier = data.resourceIdentifier;
newConfig.names = data.names;
if (typeof data.hitbox === 'string' || (typeof data.hitbox === 'object' && data.hitbox !== null)) {
newConfig.hitbox = data.hitbox as "player" | { width: number; height: number };
}
newConfig.modelScale = data.modelScale;
newConfig.aspects = data.aspects;
newConfig.isInvulnerable = data.isInvulnerable;
newConfig.canDespawn = data.canDespawn;
newConfig.isMovable = data.isMovable;
newConfig.isLeashable = data.isLeashable;
newConfig.allowProjectileHits = data.allowProjectileHits;
newConfig.hideNameTag = data.hideNameTag;
break;
}
case 'battleConfig': {
const data = node.data;
newConfig.battleConfiguration = {
canBattle: data.canBattle,
canChallenge: data.canChallenge,
battleTheme: data.battleTheme,
victoryTheme: data.victoryTheme,
defeatTheme: data.defeatTheme,
simultaneousBattles: data.simultaneousBattles,
healAfterwards: data.healAfterwards,
};
break;
}
case 'party': {
const data = node.data;
newConfig.party = data.partyConfig;
break;
}
case 'interaction': {
const data = node.data;
newConfig.interactions = [{
type: data.interactionType,
data: data.interactionData,
dialogue: data.dialogueReference,
script: data.scriptReference,
}];
break;
}
case 'variables': {
const data = node.data;
newConfig.config = data.configVariables;
break;
}
}
});
// Update parent config
onConfigChange(newConfig);
// Update output node preview with the new config
// Check if output node exists and if its preview data needs updating
const outputNode = nodes.find(n => n.data.type === 'output');
if (outputNode && JSON.stringify(outputNode.data.previewData) !== JSON.stringify(newConfig)) {
setNodes((nds) =>
nds.map((node) =>
node.data.type === 'output'
? { ...node, data: { ...node.data, previewData: newConfig } }
: node
)
);
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [nodes]);
const onConnect = useCallback(
(connection: Connection) => setEdges((eds) => addEdge(connection, eds)),
[setEdges]
);
const addNode = (type: NodeType) => {
const newNodeId = `${type}-${Date.now()}`;
const position = {
x: Math.random() * 400 + 100,
y: Math.random() * 300 + 100,
};
let newNode: ModularNode;
switch (type) {
case 'basicInfo':
newNode = {
id: newNodeId,
type: 'basicInfo',
position,
data: {
type: 'basicInfo',
resourceIdentifier: 'cobblemon:my_npc',
names: ['My NPC'],
hitbox: 'player',
},
};
break;
case 'battleConfig':
newNode = {
id: newNodeId,
type: 'battleConfig',
position,
data: {
type: 'battleConfig',
canBattle: false,
canChallenge: false,
},
};
break;
case 'party':
newNode = {
id: newNodeId,
type: 'party',
position,
data: {
type: 'party',
partyConfig: { type: 'simple', pokemon: [''] },
},
};
break;
case 'interaction':
newNode = {
id: newNodeId,
type: 'interaction',
position,
data: {
type: 'interaction',
interactionType: 'none',
},
};
break;
case 'variables':
newNode = {
id: newNodeId,
type: 'variables',
position,
data: {
type: 'variables',
configVariables: [],
},
};
break;
default:
return;
}
setNodes((nds) => [...nds, newNode]);
setShowNodeMenu(false);
};
const nodeCategories = [
{
name: 'Core',
nodes: [
{
type: 'basicInfo' as NodeType,
label: 'Basic Info',
description: 'NPC name, model, and basic properties',
color: 'bg-blue-500',
icon: '⚙️',
},
{
type: 'battleConfig' as NodeType,
label: 'Battle Config',
description: 'Battle settings and themes',
color: 'bg-red-500',
icon: '⚔️',
},
],
},
{
name: 'Content',
nodes: [
{
type: 'party' as NodeType,
label: 'Pokemon Party',
description: 'Configure NPC Pokemon team',
color: 'bg-green-500',
icon: '👥',
},
{
type: 'interaction' as NodeType,
label: 'Interaction',
description: 'Set up NPC interactions',
color: 'bg-purple-500',
icon: '💬',
},
{
type: 'variables' as NodeType,
label: 'Variables',
description: 'MoLang config variables',
color: 'bg-yellow-500',
icon: '🔢',
},
],
},
];
return (
<div className="w-full h-screen bg-gray-50">
<ReactFlow
nodes={nodes}
edges={edges}
onNodesChange={onNodesChange}
onEdgesChange={onEdgesChange}
onConnect={onConnect}
nodeTypes={nodeTypes}
fitView
className="bg-gray-50"
>
<Background />
<Controls />
<MiniMap />
{/* Top control panel */}
<Panel position="top-left" className="bg-white rounded-lg shadow-lg p-3 m-4">
<div className="flex items-center gap-3">
<div className="flex items-center gap-2">
<Sparkles className="h-5 w-5 text-indigo-600" />
<h2 className="font-semibold text-gray-900">Modular NPC Builder</h2>
</div>
<div className="h-6 w-px bg-gray-300" />
<button
onClick={() => setShowNodeMenu(!showNodeMenu)}
className="inline-flex items-center px-3 py-1.5 text-sm font-medium rounded-md text-white bg-indigo-600 hover:bg-indigo-700 transition-colors"
>
<Plus className="h-4 w-4 mr-1" />
Add Module
</button>
</div>
</Panel>
{/* Node menu */}
{showNodeMenu && (
<Panel position="top-center" className="bg-white rounded-lg shadow-xl p-4 m-4 max-w-2xl">
<div className="flex items-center justify-between mb-4">
<h3 className="font-semibold text-gray-900">Add Module</h3>
<button
onClick={() => setShowNodeMenu(false)}
className="text-gray-400 hover:text-gray-600"
>
</button>
</div>
<div className="space-y-4">
{nodeCategories.map((category) => (
<div key={category.name}>
<h4 className="text-xs font-semibold text-gray-500 uppercase mb-2">
{category.name}
</h4>
<div className="grid grid-cols-2 gap-2">
{category.nodes.map((node) => (
<button
key={node.type}
onClick={() => addNode(node.type)}
className="flex items-start gap-3 p-3 text-left border rounded-lg hover:border-indigo-500 hover:bg-indigo-50 transition-all"
>
<div className={`w-8 h-8 ${node.color} rounded-lg flex items-center justify-center text-white text-lg flex-shrink-0`}>
{node.icon}
</div>
<div className="flex-1 min-w-0">
<div className="font-medium text-gray-900 text-sm">
{node.label}
</div>
<div className="text-xs text-gray-500">
{node.description}
</div>
</div>
</button>
))}
</div>
</div>
))}
</div>
</Panel>
)}
{/* Info panel */}
<Panel position="bottom-right" className="bg-white rounded-lg shadow-lg p-3 m-4 text-xs text-gray-600">
<div className="flex items-center gap-2">
<div className="w-2 h-2 bg-green-500 rounded-full animate-pulse" />
<span>{nodes.length} modules connected</span>
</div>
</Panel>
</ReactFlow>
</div>
);
}

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import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { Settings, ChevronDown, ChevronUp } from 'lucide-react';
import type { BasicInfoNodeData } from '../../types/nodes';
export const BasicInfoNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as BasicInfoNodeData;
const handleChange = (field: keyof BasicInfoNodeData, value: string | number | boolean | string[] | undefined | { width: number; height: number }) => {
// Update node data - in a real implementation, this would use a store or context
// For now, we'll use data mutation which React Flow handles
Object.assign(nodeData, { [field]: value });
};
const handleNamesChange = (names: string) => {
handleChange('names', names.split(',').map(name => name.trim()).filter(name => name));
};
const handleAspectsChange = (aspects: string) => {
handleChange('aspects', aspects ? aspects.split(',').map(aspect => aspect.trim()).filter(aspect => aspect) : undefined);
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-blue-500 min-w-[350px]">
{/* Node Header */}
<div className="bg-blue-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<Settings className="h-4 w-4" />
<span className="font-semibold text-sm">Basic Info</span>
</div>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-blue-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Resource Identifier
</label>
<input
type="text"
value={nodeData.resourceIdentifier}
onChange={(e) => handleChange('resourceIdentifier', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-blue-500 focus:border-blue-500"
placeholder="cobblemon:npc_name"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Names (comma-separated)
</label>
<input
type="text"
value={nodeData.names.join(', ')}
onChange={(e) => handleNamesChange(e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-blue-500 focus:border-blue-500"
placeholder="NPC Name 1, NPC Name 2"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">Model Scale</label>
<input
type="number"
step="0.01"
value={nodeData.modelScale || 0.9375}
onChange={(e) => handleChange('modelScale', parseFloat(e.target.value))}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-blue-500 focus:border-blue-500"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Aspects (comma-separated)
</label>
<input
type="text"
value={nodeData.aspects?.join(', ') || ''}
onChange={(e) => handleAspectsChange(e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-blue-500 focus:border-blue-500"
placeholder="aspect1, aspect2"
/>
</div>
<div className="border-t pt-3">
<div className="text-xs font-medium text-gray-700 mb-2">Behavior</div>
<div className="grid grid-cols-2 gap-2">
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={nodeData.isInvulnerable || false}
onChange={(e) => handleChange('isInvulnerable', e.target.checked)}
className="mr-1.5 h-3 w-3 text-blue-600 rounded focus:ring-blue-500"
/>
Invulnerable
</label>
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={!(nodeData.canDespawn ?? true)}
onChange={(e) => handleChange('canDespawn', !e.target.checked)}
className="mr-1.5 h-3 w-3 text-blue-600 rounded focus:ring-blue-500"
/>
Persistent
</label>
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={nodeData.isMovable ?? true}
onChange={(e) => handleChange('isMovable', e.target.checked)}
className="mr-1.5 h-3 w-3 text-blue-600 rounded focus:ring-blue-500"
/>
Movable
</label>
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={nodeData.hideNameTag || false}
onChange={(e) => handleChange('hideNameTag', e.target.checked)}
className="mr-1.5 h-3 w-3 text-blue-600 rounded focus:ring-blue-500"
/>
Hide Nametag
</label>
</div>
</div>
</div>
)}
{/* Output Handle */}
<Handle
type="source"
position={Position.Right}
className="w-3 h-3 bg-blue-500 border-2 border-white"
/>
</div>
);
});
BasicInfoNode.displayName = 'BasicInfoNode';

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import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { Sword, ChevronDown, ChevronUp } from 'lucide-react';
import type { BattleConfigNodeData } from '../../types/nodes';
export const BattleConfigNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as BattleConfigNodeData;
const handleChange = (field: keyof BattleConfigNodeData, value: string | boolean | undefined) => {
Object.assign(nodeData, { [field]: value });
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-red-500 min-w-[350px]">
{/* Node Header */}
<div className="bg-red-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<Sword className="h-4 w-4" />
<span className="font-semibold text-sm">Battle Configuration</span>
</div>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-red-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
{/* Input Handle */}
<Handle
type="target"
position={Position.Left}
className="w-3 h-3 bg-red-500 border-2 border-white"
/>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div className="space-y-2">
<label className="flex items-center text-sm">
<input
type="checkbox"
checked={nodeData.canBattle || false}
onChange={(e) => handleChange('canBattle', e.target.checked)}
className="mr-2 h-4 w-4 text-red-600 rounded focus:ring-red-500"
/>
<span className="font-medium">Can Battle</span>
</label>
<label className="flex items-center text-sm">
<input
type="checkbox"
checked={nodeData.canChallenge || false}
onChange={(e) => handleChange('canChallenge', e.target.checked)}
className="mr-2 h-4 w-4 text-red-600 rounded focus:ring-red-500"
/>
<span className="font-medium">Can Challenge</span>
</label>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Battle Theme
</label>
<input
type="text"
value={nodeData.battleTheme || ''}
onChange={(e) => handleChange('battleTheme', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-red-500 focus:border-red-500"
placeholder="cobblemon:battle_theme"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Victory Theme
</label>
<input
type="text"
value={nodeData.victoryTheme || ''}
onChange={(e) => handleChange('victoryTheme', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-red-500 focus:border-red-500"
placeholder="cobblemon:victory_theme"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Defeat Theme
</label>
<input
type="text"
value={nodeData.defeatTheme || ''}
onChange={(e) => handleChange('defeatTheme', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-red-500 focus:border-red-500"
placeholder="cobblemon:defeat_theme"
/>
</div>
<div className="border-t pt-3">
<div className="text-xs font-medium text-gray-700 mb-2">Options</div>
<div className="space-y-2">
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={nodeData.simultaneousBattles || false}
onChange={(e) => handleChange('simultaneousBattles', e.target.checked)}
className="mr-1.5 h-3 w-3 text-red-600 rounded focus:ring-red-500"
/>
Simultaneous Battles
</label>
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={nodeData.healAfterwards || false}
onChange={(e) => handleChange('healAfterwards', e.target.checked)}
className="mr-1.5 h-3 w-3 text-red-600 rounded focus:ring-red-500"
/>
Heal Party After Battle
</label>
</div>
</div>
</div>
)}
{/* Output Handle */}
<Handle
type="source"
position={Position.Right}
className="w-3 h-3 bg-red-500 border-2 border-white"
/>
</div>
);
});
BattleConfigNode.displayName = 'BattleConfigNode';

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import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { MessageSquare, ChevronDown, ChevronUp } from 'lucide-react';
import type { InteractionNodeData } from '../../types/nodes';
export const InteractionNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as InteractionNodeData;
const handleChange = (field: keyof InteractionNodeData, value: string | undefined) => {
Object.assign(nodeData, { [field]: value });
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-purple-500 min-w-[350px]">
{/* Node Header */}
<div className="bg-purple-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<MessageSquare className="h-4 w-4" />
<span className="font-semibold text-sm">Interaction</span>
</div>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-purple-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
{/* Input Handle */}
<Handle
type="target"
position={Position.Left}
className="w-3 h-3 bg-purple-500 border-2 border-white"
/>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div>
<label className="block text-xs font-medium text-gray-700 mb-2">
Interaction Type
</label>
<select
value={nodeData.interactionType}
onChange={(e) => handleChange('interactionType', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
>
<option value="none">None</option>
<option value="dialogue">Dialogue</option>
<option value="script">Script</option>
<option value="shop">Shop</option>
<option value="heal">Heal</option>
</select>
</div>
{nodeData.interactionType === 'dialogue' && (
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Dialogue Reference
</label>
<input
type="text"
value={nodeData.dialogueReference || ''}
onChange={(e) => handleChange('dialogueReference', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
placeholder="cobblemon:my_dialogue"
/>
<p className="mt-1 text-xs text-gray-500">
Reference to a dialogue configuration
</p>
</div>
)}
{nodeData.interactionType === 'script' && (
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Script Reference
</label>
<input
type="text"
value={nodeData.scriptReference || ''}
onChange={(e) => handleChange('scriptReference', e.target.value)}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-purple-500 focus:border-purple-500"
placeholder="cobblemon:interaction_script"
/>
<p className="mt-1 text-xs text-gray-500">
MoLang script for custom interactions
</p>
</div>
)}
{nodeData.interactionType === 'none' && (
<div className="text-xs text-gray-500 italic py-4 text-center">
No interaction configured
</div>
)}
{(nodeData.interactionType === 'shop' || nodeData.interactionType === 'heal') && (
<div className="text-xs text-gray-500 italic py-2">
{nodeData.interactionType === 'shop'
? 'Shop interaction - configure items in data'
: 'Heal interaction - heals player Pokemon'}
</div>
)}
</div>
)}
{/* Output Handle */}
<Handle
type="source"
position={Position.Right}
className="w-3 h-3 bg-purple-500 border-2 border-white"
/>
</div>
);
});
InteractionNode.displayName = 'InteractionNode';

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import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { FileText, ChevronDown, ChevronUp, Download } from 'lucide-react';
import type { OutputNodeData } from '../../types/nodes';
export const OutputNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as OutputNodeData;
const downloadJSON = () => {
if (!nodeData.previewData) return;
const jsonString = JSON.stringify(nodeData.previewData, null, 2);
const blob = new Blob([jsonString], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `${nodeData.previewData.id || 'npc'}.json`;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-indigo-500 min-w-[400px] max-w-[500px]">
{/* Node Header */}
<div className="bg-indigo-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<FileText className="h-4 w-4" />
<span className="font-semibold text-sm">Output Preview</span>
</div>
<div className="flex items-center gap-2">
<button
onClick={downloadJSON}
className="text-white hover:bg-indigo-600 rounded p-1 transition-colors"
title="Download JSON"
>
<Download className="h-4 w-4" />
</button>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-indigo-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
</div>
{/* Input Handle */}
<Handle
type="target"
position={Position.Left}
className="w-3 h-3 bg-indigo-500 border-2 border-white"
/>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div className="bg-gray-50 rounded-lg p-3 border border-gray-200">
<h4 className="text-xs font-semibold text-gray-700 mb-2">NPC Summary</h4>
<dl className="space-y-1 text-xs">
<div className="flex justify-between">
<dt className="text-gray-600">Name:</dt>
<dd className="font-medium text-gray-900">
{nodeData.previewData?.names?.[0] || 'Unnamed'}
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600">ID:</dt>
<dd className="font-medium text-gray-900">
{nodeData.previewData?.id || 'N/A'}
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600">Battle:</dt>
<dd className="font-medium text-gray-900">
{nodeData.previewData?.battleConfiguration?.canChallenge
? 'Enabled'
: 'Disabled'}
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600">Party:</dt>
<dd className="font-medium text-gray-900">
{nodeData.previewData?.party?.type || 'None'}
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600">Variables:</dt>
<dd className="font-medium text-gray-900">
{nodeData.previewData?.config?.length || 0}
</dd>
</div>
</dl>
</div>
<div className="space-y-2">
<div className="flex items-center justify-between">
<h4 className="text-xs font-semibold text-gray-700">JSON Preview</h4>
<span className="text-xs text-gray-500">
{JSON.stringify(nodeData.previewData).length} chars
</span>
</div>
<pre className="bg-gray-900 text-green-400 rounded-lg p-3 text-xs overflow-x-auto max-h-96 overflow-y-auto font-mono">
{JSON.stringify(nodeData.previewData, null, 2)}
</pre>
</div>
<button
onClick={downloadJSON}
className="w-full inline-flex items-center justify-center px-4 py-2 text-sm font-medium rounded-lg text-white bg-indigo-600 hover:bg-indigo-700 transition-colors"
>
<Download className="h-4 w-4 mr-2" />
Download JSON
</button>
</div>
)}
</div>
);
});
OutputNode.displayName = 'OutputNode';

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import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { Users, Plus, Trash2, ChevronDown, ChevronUp } from 'lucide-react';
import type { PartyNodeData } from '../../types/nodes';
import type { SimplePartyProvider, PartyProvider } from '../../types/npc';
export const PartyNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as PartyNodeData;
const handleChange = (newPartyConfig: PartyProvider) => {
Object.assign(nodeData, { partyConfig: newPartyConfig });
};
const renderSimpleParty = () => {
const party = nodeData.partyConfig as SimplePartyProvider;
if (!party || !party.pokemon) {
return null;
}
const addPokemon = () => {
handleChange({
...party,
pokemon: [...party.pokemon, ''],
});
};
const removePokemon = (index: number) => {
handleChange({
...party,
pokemon: party.pokemon.filter((_, i) => i !== index),
});
};
const updatePokemon = (index: number, value: string) => {
const newPokemon = [...party.pokemon];
newPokemon[index] = value;
handleChange({
...party,
pokemon: newPokemon,
});
};
return (
<div className="space-y-3">
<div className="flex items-center justify-between">
<span className="text-xs font-medium text-gray-700">
Pokemon ({party.pokemon.length}/6)
</span>
<button
type="button"
onClick={addPokemon}
className="p-1 text-green-600 hover:bg-green-50 rounded transition-colors"
>
<Plus className="h-3 w-3" />
</button>
</div>
<div className="space-y-2 max-h-64 overflow-y-auto">
{party.pokemon.map((pokemon, index) => (
<div key={index} className="flex gap-2">
<input
type="text"
value={pokemon}
onChange={(e) => updatePokemon(index, e.target.value)}
className="flex-1 px-2 py-1 text-xs border border-gray-300 rounded focus:ring-2 focus:ring-green-500 focus:border-green-500"
placeholder="pikachu level=50 shiny=true"
/>
<button
type="button"
onClick={() => removePokemon(index)}
className="p-1 text-red-600 hover:bg-red-50 rounded transition-colors"
>
<Trash2 className="h-3 w-3" />
</button>
</div>
))}
</div>
<label className="flex items-center text-xs">
<input
type="checkbox"
checked={party.isStatic || false}
onChange={(e) =>
handleChange({ ...party, isStatic: e.target.checked })
}
className="mr-1.5 h-3 w-3 text-green-600 rounded focus:ring-green-500"
/>
Static Party
</label>
</div>
);
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-green-500 min-w-[350px]">
{/* Node Header */}
<div className="bg-green-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<Users className="h-4 w-4" />
<span className="font-semibold text-sm">Pokemon Party</span>
</div>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-green-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
{/* Input Handle */}
<Handle
type="target"
position={Position.Left}
className="w-3 h-3 bg-green-500 border-2 border-white"
/>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div>
<label className="block text-xs font-medium text-gray-700 mb-2">
Party Type
</label>
<select
value={nodeData.partyConfig?.type || 'simple'}
onChange={(e) => {
const type = e.target.value as 'simple' | 'pool' | 'script';
if (type === 'simple') {
handleChange({ type: 'simple', pokemon: [''] });
} else if (type === 'pool') {
handleChange({ type: 'pool', pool: [{ pokemon: '', weight: 1 }] });
} else {
handleChange({ type: 'script', script: '' });
}
}}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-green-500 focus:border-green-500"
>
<option value="simple">Simple</option>
<option value="pool">Pool</option>
<option value="script">Script</option>
</select>
</div>
{nodeData.partyConfig?.type === 'simple' && renderSimpleParty()}
{nodeData.partyConfig?.type === 'pool' && (
<div className="text-xs text-gray-500 italic">
Pool configuration available - add Pokemon to the pool
</div>
)}
{nodeData.partyConfig?.type === 'script' && (
<div>
<label className="block text-xs font-medium text-gray-700 mb-1">
Script Resource
</label>
<input
type="text"
value={(nodeData.partyConfig as { type: 'script'; script: string }).script || ''}
onChange={(e) =>
handleChange({ type: 'script', script: e.target.value })
}
className="w-full px-2 py-1 text-sm border border-gray-300 rounded focus:ring-2 focus:ring-green-500 focus:border-green-500"
placeholder="cobblemon:party_script"
/>
</div>
)}
</div>
)}
{/* Output Handle */}
<Handle
type="source"
position={Position.Right}
className="w-3 h-3 bg-green-500 border-2 border-white"
/>
</div>
);
});
PartyNode.displayName = 'PartyNode';

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@@ -0,0 +1,211 @@
import { memo, useState } from 'react';
import { Handle, Position } from '@xyflow/react';
import type { NodeProps } from '@xyflow/react';
import { Code, Plus, Trash2, ChevronDown, ChevronUp } from 'lucide-react';
import type { VariablesNodeData } from '../../types/nodes';
import type { MoLangConfigVariable } from '../../types/npc';
export const VariablesNode = memo(({ data }: NodeProps) => {
const [isExpanded, setIsExpanded] = useState(true);
const nodeData = data as VariablesNodeData;
const handleChange = (variables: MoLangConfigVariable[]) => {
Object.assign(nodeData, { configVariables: variables });
};
const addVariable = () => {
const newVariable: MoLangConfigVariable = {
variableName: `var_${Date.now()}`,
displayName: 'New Variable',
description: 'Description',
type: 'NUMBER',
defaultValue: 0,
};
handleChange([...(nodeData.configVariables || []), newVariable]);
};
const removeVariable = (index: number) => {
const newVariables = [...(nodeData.configVariables || [])];
newVariables.splice(index, 1);
handleChange(newVariables);
};
const updateVariable = (
index: number,
field: keyof MoLangConfigVariable,
value: string | number | boolean
) => {
const newVariables = [...(nodeData.configVariables || [])];
newVariables[index] = { ...newVariables[index], [field]: value };
handleChange(newVariables);
};
return (
<div className="bg-white rounded-lg shadow-xl border-2 border-yellow-500 min-w-[350px]">
{/* Node Header */}
<div className="bg-yellow-500 text-white px-4 py-2 rounded-t-lg flex items-center justify-between">
<div className="flex items-center gap-2">
<Code className="h-4 w-4" />
<span className="font-semibold text-sm">Config Variables</span>
</div>
<button
onClick={() => setIsExpanded(!isExpanded)}
className="text-white hover:bg-yellow-600 rounded p-1 transition-colors"
>
{isExpanded ? <ChevronUp className="h-4 w-4" /> : <ChevronDown className="h-4 w-4" />}
</button>
</div>
{/* Input Handle */}
<Handle
type="target"
position={Position.Left}
className="w-3 h-3 bg-yellow-500 border-2 border-white"
/>
{/* Node Content */}
{isExpanded && (
<div className="p-4 space-y-3">
<div className="flex items-center justify-between">
<span className="text-xs font-medium text-gray-700">
Variables ({nodeData.configVariables?.length || 0})
</span>
<button
type="button"
onClick={addVariable}
className="inline-flex items-center px-2 py-1 text-xs font-medium rounded text-yellow-700 bg-yellow-100 hover:bg-yellow-200 transition-colors"
>
<Plus className="h-3 w-3 mr-1" />
Add
</button>
</div>
<div className="space-y-3 max-h-80 overflow-y-auto">
{(!nodeData.configVariables || nodeData.configVariables.length === 0) && (
<div className="text-xs text-gray-500 italic py-4 text-center">
No variables defined
</div>
)}
{nodeData.configVariables?.map((variable, index) => (
<div
key={index}
className="border border-gray-200 rounded-lg p-3 space-y-2 bg-gray-50"
>
<div className="flex items-center justify-between">
<span className="text-xs font-semibold text-gray-700">
Variable {index + 1}
</span>
<button
type="button"
onClick={() => removeVariable(index)}
className="p-1 text-red-600 hover:bg-red-50 rounded transition-colors"
>
<Trash2 className="h-3 w-3" />
</button>
</div>
<div>
<label className="block text-xs font-medium text-gray-600 mb-1">
Variable Name
</label>
<input
type="text"
value={variable.variableName}
onChange={(e) =>
updateVariable(index, 'variableName', e.target.value)
}
className="w-full px-2 py-1 text-xs border border-gray-300 rounded focus:ring-2 focus:ring-yellow-500 focus:border-yellow-500"
placeholder="my_variable"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-600 mb-1">
Display Name
</label>
<input
type="text"
value={variable.displayName}
onChange={(e) =>
updateVariable(index, 'displayName', e.target.value)
}
className="w-full px-2 py-1 text-xs border border-gray-300 rounded focus:ring-2 focus:ring-yellow-500 focus:border-yellow-500"
placeholder="My Variable"
/>
</div>
<div>
<label className="block text-xs font-medium text-gray-600 mb-1">
Type
</label>
<select
value={variable.type}
onChange={(e) =>
updateVariable(
index,
'type',
e.target.value as 'NUMBER' | 'TEXT' | 'BOOLEAN'
)
}
className="w-full px-2 py-1 text-xs border border-gray-300 rounded focus:ring-2 focus:ring-yellow-500 focus:border-yellow-500"
>
<option value="NUMBER">Number</option>
<option value="TEXT">Text</option>
<option value="BOOLEAN">Boolean</option>
</select>
</div>
<div>
<label className="block text-xs font-medium text-gray-600 mb-1">
Default Value
</label>
{variable.type === 'BOOLEAN' ? (
<select
value={variable.defaultValue.toString()}
onChange={(e) =>
updateVariable(
index,
'defaultValue',
e.target.value === 'true'
)
}
className="w-full px-2 py-1 text-xs border border-gray-300 rounded focus:ring-2 focus:ring-yellow-500 focus:border-yellow-500"
>
<option value="true">True</option>
<option value="false">False</option>
</select>
) : (
<input
type={variable.type === 'NUMBER' ? 'number' : 'text'}
value={String(variable.defaultValue)}
onChange={(e) =>
updateVariable(
index,
'defaultValue',
variable.type === 'NUMBER'
? parseFloat(e.target.value) || 0
: e.target.value
)
}
className="w-full px-2 py-1 text-xs border border-gray-300 rounded focus:ring-2 focus:ring-yellow-500 focus:border-yellow-500"
/>
)}
</div>
</div>
))}
</div>
</div>
)}
{/* Output Handle */}
<Handle
type="source"
position={Position.Right}
className="w-3 h-3 bg-yellow-500 border-2 border-white"
/>
</div>
);
});
VariablesNode.displayName = 'VariablesNode';

98
src/types/nodes.ts Normal file
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import type { Node, Edge } from '@xyflow/react';
import type { NPCConfiguration, DialogueConfiguration } from './npc';
// Define the types of nodes available in the modular system
export type NodeType =
| 'basicInfo'
| 'battleConfig'
| 'party'
| 'interaction'
| 'variables'
| 'dialogue'
| 'output';
// Data structure for each node type
export interface BasicInfoNodeData extends Record<string, unknown> {
type: 'basicInfo';
resourceIdentifier: string;
names: string[];
hitbox: string | { width: number; height: number };
modelScale?: number;
aspects?: string[];
isInvulnerable?: boolean;
canDespawn?: boolean;
isMovable?: boolean;
isLeashable?: boolean;
allowProjectileHits?: boolean;
hideNameTag?: boolean;
}
export interface BattleConfigNodeData extends Record<string, unknown> {
type: 'battleConfig';
canBattle?: boolean;
canChallenge?: boolean;
battleTheme?: string;
victoryTheme?: string;
defeatTheme?: string;
simultaneousBattles?: boolean;
healAfterwards?: boolean;
}
export interface PartyNodeData extends Record<string, unknown> {
type: 'party';
partyConfig: NPCConfiguration['party'];
}
export interface InteractionNodeData extends Record<string, unknown> {
type: 'interaction';
interactionType: string;
interactionData?: Record<string, unknown>;
dialogueReference?: string;
scriptReference?: string;
}
export interface VariablesNodeData extends Record<string, unknown> {
type: 'variables';
configVariables: NPCConfiguration['config'];
}
export interface DialogueNodeData extends Record<string, unknown> {
type: 'dialogue';
dialogueConfig: DialogueConfiguration | null;
}
export interface OutputNodeData extends Record<string, unknown> {
type: 'output';
previewData?: NPCConfiguration;
}
// Union type for all node data types
export type ModularNodeData =
| BasicInfoNodeData
| BattleConfigNodeData
| PartyNodeData
| InteractionNodeData
| VariablesNodeData
| DialogueNodeData
| OutputNodeData;
// Extended Node type with our custom data
export type ModularNode = Node<ModularNodeData>;
// Workflow state that contains all nodes and edges
export interface WorkflowState {
nodes: ModularNode[];
edges: Edge[];
npcConfig: NPCConfiguration;
dialogueConfig: DialogueConfiguration | null;
}
// Node template for creating new nodes
export interface NodeTemplate {
type: NodeType;
label: string;
icon: string;
description: string;
color: string;
defaultData: Partial<ModularNodeData>;
}